pixijs-scene-mesh

pixijs-scene-mesh is a skill for Claude Code from pixijs/pixijs-skills. It costs 127 tokens per session (1,694 once invoked), scanned A, original, MIT.

A PixiJS v8 skill for drawing textured custom shapes made from vertices and triangles. It covers meshes for ordinary geometry, path-following images, subdivided surfaces, and perspective-like corners.

In plain words
What is it for?
Use it for custom polygons, waving or bending images, textured ropes and planes, 2.5D effects, and shader-based geometry.
Why use it?
It lets you deform or project an image onto shapes that a normal rectangle cannot represent. It also explains when to use each mesh type and how meshes fit into the scene.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the pixijs-skills plugin — 26 skills shipped together

not rated 330repo +5 3mo ago A scan Socket: passSnyk: passSkillSpector: pass 127 tokens original MIT

Good fit Use it for custom polygons, waving or bending images, textured ropes and planes, 2.5D effects, and shader-based geometry.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixijs/pixijs-skills/pixijs-scene-mesh
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixijs/pixijs-skills --skill pixijs-scene-mesh
Clone the repo
git clone --depth 1 https://github.com/pixijs/pixijs-skills

Made for: Claude Code.

Or install pixijs-skills, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixijs-scene-mesh

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-mesh/github.svg)](https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-mesh)
Your own site
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-mesh"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-mesh/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixijs-scene-mesh

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-mesh"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-mesh.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 127 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,694 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 15 Apr 2026
  • Snyk pass 15 Apr 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00127 $0.01694
Opus 5 $0.00063 $0.00847
Sonnet 5 $0.00025 $0.00339
Haiku 4.5 $0.00013 $0.00169

Measured 13d ago against content hash 64b76b7d10b8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixijs-scene-mesh scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/pixijs-scene-mesh/SKILL.md · 142 lines

How it starts

The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Meshes render arbitrary 2D (or perspective-projected) geometry with a texture or custom shader. PixiJS ships the base Mesh class plus four specialized subclasses for common shapes: MeshSimple, MeshPlane, MeshRope, and PerspectiveMesh. Pick the subclass that matches your shape; drop to the base Mesh when you need full vertex-level control or a custom shader.

Assumes familiarity with pixijs-scene-core-concepts. Meshes are leaf nodes; they cannot have children. Wrap multiple meshes in a Container to group them.

Quick Start

const texture = await Assets.load("pattern.png");

const geometry = new MeshGeometry({
  positions: new Float32Array([0, 0, 100, 0, 100, 100, 0, 100]),
  uvs: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),
  indices: new Uint32Array([0, 1, 2, 0, 2, 3]),
  topology: "triangle-list",
});

const mesh = new Mesh({
  geometry,
  texture,
  roundPixels: false,
});
app.stage.addChild(mesh);

Every Mesh subclass takes a single options object. The base Mesh requires a geometry; subclasses (MeshSimple, MeshPlane, MeshRope, PerspectiveMesh) build the geometry internally and require a texture instead. See each variant's reference for the full field list.

Variants

Variant Use when Trade-offs Reference
Mesh Full control, custom geometry, custom shaders You build the MeshGeometry yourself references/mesh.md
MeshSimple Quick textured shapes with per-frame vertex animation Thin wrapper; auto-updates the vertex buffer references/mesh-simple.md
MeshPlane Subdivided textured rectangle for distortion effects Fixed topology; verticesX/verticesY control density references/mesh-plane.md
MeshRope Texture following a polyline path Bent at each point; needs many points for smooth curves references/mesh-rope.md
PerspectiveMesh 2D plane with perspective corners Not true 3D; UV-level perspective correction only references/mesh-perspective.md

Read the full file on GitHub · 142 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 142 lines · 127 tokens per session scan A 64b76b7d10b8

Subscribe to this mod's changes

pixijs-scene-mesh is a skill published in the GitHub repository pixijs/pixijs-skills (330 stars, last pushed 3mo ago), licensed MIT. It adds 127 tokens to every session and 1,694 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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