pixi-scene-sprite

pixi-scene-sprite is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 113 tokens per session (1,499 once invoked), scanned A, a copy of pixijs-scene-sprite, MIT.

A guide to displaying images and frame animations in PixiJS version 8, a JavaScript library for interactive graphics. It covers regular sprites, animated sprites, repeating backgrounds, and resizable interface panels.

In plain words
What is it for?
Use it to render game images, frame-based animation, tiled backgrounds, and user-interface panels in PixiJS.
Why use it?
Images, animations, repeating textures, and scalable panels need different rendering objects. This guide shows which one to use for each job.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to render game images, frame-based animation, tiled backgrounds, and user-interface panels in PixiJS.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/pixi-scene-sprite
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill pixi-scene-sprite
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixi-scene-sprite

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-sprite/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-sprite)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-sprite"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-sprite/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixi-scene-sprite

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-sprite"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-sprite.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 113 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,499 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00113 $0.01499
Opus 5 $0.00056 $0.00749
Sonnet 5 $0.00023 $0.00300
Haiku 4.5 $0.00011 $0.00150

Measured 8d ago against content hash 31512b0cf3c6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

pixi-scene-sprite scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to pixijs-scene-sprite — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/pixi-scene-sprite/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PixiJS has three sprite classes for different drawing tasks. Sprite is the default image-drawing leaf; NineSliceSprite is a resizable UI-panel variant that preserves corner art; TilingSprite repeats a texture across an area. The AnimatedSprite subclass of Sprite cycles through texture frames for frame-based animation.

Assumes familiarity with pixijs-scene-core-concepts. All sprite classes are leaf nodes; they cannot have children. Wrap multiple sprites in a Container to group them.

Quick Start

const texture = await Assets.load("bunny.png");

const sprite = new Sprite({
  texture,
  anchor: 0.5,
  tint: 0xff8888,
});
sprite.x = app.screen.width / 2;
sprite.y = app.screen.height / 2;

app.stage.addChild(sprite);

Position is set after construction because app.screen.width / 2 depends on the live renderer size. Literal positions can go directly in the options object via x/y (inherited from Container).

Related skills: pixijs-scene-core-concepts (leaves, transforms), pixijs-assets (texture loading), pixijs-scene-particle-container (thousands of sprites), pixijs-performance (spritesheets, batching).

Variants

Variant Use when Trade-offs Reference
Sprite Draw a single texture at a position Fixed size = texture size references/sprite.md
AnimatedSprite Frame-based animation from a texture array or spritesheet Pre-rendered frames only; no tweening references/animated-sprite.md
NineSliceSprite Resizable UI panels, buttons, dialog frames Border width is fixed; center stretches references/nineslice-sprite.md
TilingSprite Scrolling backgrounds, parallax, repeating patterns Single texture repeated; tilePosition scrolls references/tiling-sprite.md

Read the full file on GitHub · 121 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 121 lines · 113 tokens per session scan A 31512b0cf3c6

Subscribe to this mod's changes

pixi-scene-sprite is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 113 tokens to every session and 1,499 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 95% identical to pixijs-scene-sprite, differing in 2 lines, and is treated as a copy.

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