pixijs-scene-sprite

pixijs-scene-sprite is a skill for Claude Code from pixijs/pixijs-skills. It costs 113 tokens per session (1,499 once invoked), scanned A, original, MIT.

A PixiJS v8 skill for displaying images and image-based animations. It covers ordinary sprites, frame-by-frame animations, resizable panels, and repeating backgrounds.

In plain words
What is it for?
Use it to show images, animate spritesheets, build scalable interface panels, or repeat a texture across an area.
Why use it?
It gives you the right display object for common image tasks and explains details such as anchors, tinting, resizing, and texture frames.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the pixijs-skills plugin — 26 skills shipped together

not rated 330repo +5 3mo ago A scan Socket: passSnyk: passSkillSpector: pass 113 tokens original MIT

Good fit Use it to show images, animate spritesheets, build scalable interface panels, or repeat a texture across an area.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixijs/pixijs-skills/pixijs-scene-sprite
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixijs/pixijs-skills --skill pixijs-scene-sprite
Clone the repo
git clone --depth 1 https://github.com/pixijs/pixijs-skills

Made for: Claude Code.

Or install pixijs-skills, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixijs-scene-sprite

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-sprite/github.svg)](https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-sprite)
Your own site
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-sprite"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-sprite/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixijs-scene-sprite

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-sprite"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-sprite.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 113 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,499 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 15 Apr 2026
  • Snyk pass 15 Apr 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00113 $0.01499
Opus 5 $0.00056 $0.00749
Sonnet 5 $0.00023 $0.00300
Haiku 4.5 $0.00011 $0.00150

Measured 13d ago against content hash 2ca79e5aaede, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixijs-scene-sprite scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/pixijs-scene-sprite/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PixiJS has three sprite classes for different drawing tasks. Sprite is the default image-drawing leaf; NineSliceSprite is a resizable UI-panel variant that preserves corner art; TilingSprite repeats a texture across an area. The AnimatedSprite subclass of Sprite cycles through texture frames for frame-based animation.

Assumes familiarity with pixijs-scene-core-concepts. All sprite classes are leaf nodes; they cannot have children. Wrap multiple sprites in a Container to group them.

Quick Start

const texture = await Assets.load("bunny.png");

const sprite = new Sprite({
  texture,
  anchor: 0.5,
  tint: 0xff8888,
});
sprite.x = app.screen.width / 2;
sprite.y = app.screen.height / 2;

app.stage.addChild(sprite);

Position is set after construction because app.screen.width / 2 depends on the live renderer size. Literal positions can go directly in the options object via x/y (inherited from Container).

Related skills: pixijs-scene-core-concepts (leaves, transforms), pixijs-assets (texture loading), pixijs-scene-particle-container (thousands of sprites), pixijs-performance (spritesheets, batching).

Variants

Variant Use when Trade-offs Reference
Sprite Draw a single texture at a position Fixed size = texture size references/sprite.md
AnimatedSprite Frame-based animation from a texture array or spritesheet Pre-rendered frames only; no tweening references/animated-sprite.md
NineSliceSprite Resizable UI panels, buttons, dialog frames Border width is fixed; center stretches references/nineslice-sprite.md
TilingSprite Scrolling backgrounds, parallax, repeating patterns Single texture repeated; tilePosition scrolls references/tiling-sprite.md

Read the full file on GitHub · 121 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 121 lines · 113 tokens per session scan A 2ca79e5aaede

Subscribe to this mod's changes

pixijs-scene-sprite is a skill published in the GitHub repository pixijs/pixijs-skills (330 stars, last pushed 3mo ago), licensed MIT. It adds 113 tokens to every session and 1,499 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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