Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add pixijs/pixijs-skills --skill pixijs-scene-spritegit clone --depth 1 https://github.com/pixijs/pixijs-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-sprite)<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-sprite"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-sprite/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-sprite"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-sprite.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00113 | $0.01499 |
| Opus 5 | $0.00056 | $0.00749 |
| Sonnet 5 | $0.00023 | $0.00300 |
| Haiku 4.5 | $0.00011 | $0.00150 |
Grade A, and why
pixijs-scene-sprite scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- pixi-scene-sprite — 95% identical, 2 lines differ
How it starts
The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.
PixiJS has three sprite classes for different drawing tasks. Sprite is the default image-drawing leaf; NineSliceSprite is a resizable UI-panel variant that preserves corner art; TilingSprite repeats a texture across an area. The AnimatedSprite subclass of Sprite cycles through texture frames for frame-based animation.
Assumes familiarity with pixijs-scene-core-concepts. All sprite classes are leaf nodes; they cannot have children. Wrap multiple sprites in a Container to group them.
Quick Start
const texture = await Assets.load("bunny.png");
const sprite = new Sprite({
texture,
anchor: 0.5,
tint: 0xff8888,
});
sprite.x = app.screen.width / 2;
sprite.y = app.screen.height / 2;
app.stage.addChild(sprite);
Position is set after construction because app.screen.width / 2 depends on the live renderer size. Literal positions can go directly in the options object via x/y (inherited from Container).
Related skills: pixijs-scene-core-concepts (leaves, transforms), pixijs-assets (texture loading), pixijs-scene-particle-container (thousands of sprites), pixijs-performance (spritesheets, batching).
Variants
| Variant | Use when | Trade-offs | Reference |
|---|---|---|---|
Sprite |
Draw a single texture at a position | Fixed size = texture size | references/sprite.md |
AnimatedSprite |
Frame-based animation from a texture array or spritesheet | Pre-rendered frames only; no tweening | references/animated-sprite.md |
NineSliceSprite |
Resizable UI panels, buttons, dialog frames | Border width is fixed; center stretches | references/nineslice-sprite.md |
TilingSprite |
Scrolling backgrounds, parallax, repeating patterns | Single texture repeated; tilePosition scrolls |
references/tiling-sprite.md |
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 121 lines · 113 tokens per session scan A 2ca79e5aaede
pixijs-scene-sprite is a skill published in the GitHub repository pixijs/pixijs-skills (330 stars, last pushed 3mo ago), licensed MIT. It adds 113 tokens to every session and 1,499 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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