pixi-ticker

pixi-ticker is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 107 tokens per session (2,257 once invoked), scanned A, a copy of pixijs-ticker, MIT.

A guide to PixiJS version 8’s ticker, which runs code repeatedly during rendering. It explains frame timing, update order, frame-rate limits, speed scaling, and manual rendering.

In plain words
What is it for?
Use it for per-frame movement, animation, physics updates, frame-rate control, and custom render loops in PixiJS.
Why use it?
Animation and game logic can behave differently on fast and slow devices if timing is handled incorrectly. This helps updates use consistent elapsed time.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it for per-frame movement, animation, physics updates, frame-rate control, and custom render loops in PixiJS.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/pixi-ticker
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill pixi-ticker
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixi-ticker

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-ticker/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-ticker)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-ticker"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-ticker/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixi-ticker

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-ticker"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-ticker.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 107 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,257 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00107 $0.02257
Opus 5 $0.00053 $0.01128
Sonnet 5 $0.00021 $0.00451
Haiku 4.5 $0.00011 $0.00226

Measured 8d ago against content hash 7784507cc1fe, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

pixi-ticker scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to pixijs-ticker — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/pixi-ticker/SKILL.md · 293 lines

How it starts

The opening of the file, as written. The whole thing — 293 lines — stays where its author put it; the contents beside it link to each section on GitHub.

app.ticker runs registered callbacks every frame and drives app.render() at UPDATE_PRIORITY.LOW. Each callback receives the Ticker instance; read deltaTime as a frame-rate-independent multiplier (≈1.0 at 60fps) or deltaMS for real-time calculations.

Quick Start

app.ticker.add((ticker) => {
  sprite.rotation += 0.01 * ticker.deltaTime;
  sprite.x += (200 / 1000) * ticker.deltaMS;
});

app.ticker.add(
  (ticker) => {
    updatePhysics(ticker.deltaMS);
  },
  undefined,
  UPDATE_PRIORITY.HIGH,
);

app.ticker.maxFPS = 30;
app.ticker.speed = 0.5;

sprite.onRender = () => {
  sprite.scale.x = Math.sin(performance.now() / 500);
};

Related skills: pixijs-application (Application setup and sharedTicker option), pixijs-performance (frame rate optimization), pixijs-migration-v8 (v7 ticker signature changes).

Core Patterns

Time units

The Ticker exposes three timing values, each for different use cases:

Property Type Scaled by speed? Capped by minFPS? Use case
deltaTime dimensionless (~1.0 at 60fps) yes yes Frame-rate-independent animation multipliers
deltaMS milliseconds yes yes Time-based calculations (pixels/sec)
elapsedMS milliseconds no no Raw measurement, profiling
import { Application } from "pixi.js";

const app = new Application();
await app.init({ width: 800, height: 600 });

app.ticker.add((ticker) => {
  // deltaTime: dimensionless scalar, ~1.0 at 60fps
  sprite.rotation += 0.1 * ticker.deltaTime;

  // deltaMS: real milliseconds (speed-scaled, capped)
  sprite.x += (200 / 1000) * ticker.deltaMS; // 200 pixels per second

  // elapsedMS: raw milliseconds (no scaling, no cap)
  console.log(`Raw frame time: ${ticker.elapsedMS}ms`);
});

Read the full file on GitHub · 293 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 293 lines · 107 tokens per session scan A 7784507cc1fe

Subscribe to this mod's changes

pixi-ticker is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 107 tokens to every session and 2,257 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to pixijs-ticker, differing in 2 lines, and is treated as a copy.

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