pixijs-ticker

pixijs-ticker is a skill for Claude Code from pixijs/pixijs-skills. It costs 107 tokens per session (2,257 once invoked), scanned A, original, MIT.

A PixiJS v8 skill for running code on each animation frame and controlling the loop that updates and renders a scene.

In plain words
What is it for?
Use it for animations, physics updates, one-time frame callbacks, manual rendering, or changing how often and how quickly a PixiJS application updates.
Why use it?
It helps keep movement and physics consistent across different frame rates and lets you control timing, update order, speed, and frame-rate limits.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the pixijs-skills plugin — 26 skills shipped together

not rated 330repo +5 3mo ago A scan Socket: passSnyk: passSkillSpector: pass 107 tokens original MIT

Good fit Use it for animations, physics updates, one-time frame callbacks, manual rendering, or changing how often and how quickly a PixiJS application updates.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixijs/pixijs-skills/pixijs-ticker
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixijs/pixijs-skills --skill pixijs-ticker
Clone the repo
git clone --depth 1 https://github.com/pixijs/pixijs-skills

Made for: Claude Code.

Or install pixijs-skills, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixijs-ticker

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-ticker/github.svg)](https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-ticker)
Your own site
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-ticker"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-ticker/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixijs-ticker

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-ticker"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-ticker.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 107 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,257 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 15 Apr 2026
  • Snyk pass 15 Apr 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00107 $0.02257
Opus 5 $0.00053 $0.01128
Sonnet 5 $0.00021 $0.00451
Haiku 4.5 $0.00011 $0.00226

Measured 13d ago against content hash f9831fff4604, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixijs-ticker scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/pixijs-ticker/SKILL.md · 293 lines

How it starts

The opening of the file, as written. The whole thing — 293 lines — stays where its author put it; the contents beside it link to each section on GitHub.

app.ticker runs registered callbacks every frame and drives app.render() at UPDATE_PRIORITY.LOW. Each callback receives the Ticker instance; read deltaTime as a frame-rate-independent multiplier (≈1.0 at 60fps) or deltaMS for real-time calculations.

Quick Start

app.ticker.add((ticker) => {
  sprite.rotation += 0.01 * ticker.deltaTime;
  sprite.x += (200 / 1000) * ticker.deltaMS;
});

app.ticker.add(
  (ticker) => {
    updatePhysics(ticker.deltaMS);
  },
  undefined,
  UPDATE_PRIORITY.HIGH,
);

app.ticker.maxFPS = 30;
app.ticker.speed = 0.5;

sprite.onRender = () => {
  sprite.scale.x = Math.sin(performance.now() / 500);
};

Related skills: pixijs-application (Application setup and sharedTicker option), pixijs-performance (frame rate optimization), pixijs-migration-v8 (v7 ticker signature changes).

Core Patterns

Time units

The Ticker exposes three timing values, each for different use cases:

Property Type Scaled by speed? Capped by minFPS? Use case
deltaTime dimensionless (~1.0 at 60fps) yes yes Frame-rate-independent animation multipliers
deltaMS milliseconds yes yes Time-based calculations (pixels/sec)
elapsedMS milliseconds no no Raw measurement, profiling
import { Application } from "pixi.js";

const app = new Application();
await app.init({ width: 800, height: 600 });

app.ticker.add((ticker) => {
  // deltaTime: dimensionless scalar, ~1.0 at 60fps
  sprite.rotation += 0.1 * ticker.deltaTime;

  // deltaMS: real milliseconds (speed-scaled, capped)
  sprite.x += (200 / 1000) * ticker.deltaMS; // 200 pixels per second

  // elapsedMS: raw milliseconds (no scaling, no cap)
  console.log(`Raw frame time: ${ticker.elapsedMS}ms`);
});

Read the full file on GitHub · 293 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 293 lines · 107 tokens per session scan A f9831fff4604

Subscribe to this mod's changes

pixijs-ticker is a skill published in the GitHub repository pixijs/pixijs-skills (330 stars, last pushed 3mo ago), licensed MIT. It adds 107 tokens to every session and 2,257 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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