AirStack: Skill for Claude Code

.agents/skills/add-behavior-tree-node/SKILL.md

add-behavior-tree-node is a skill for Claude Code, Codex from castacks/AirStack. It costs 46 tokens per session (4,783 once invoked), scanned A, original, BSD-3-Clause-Clear.

A guide for creating behavior-tree nodes, which are reusable building blocks for choosing actions and conditions in an automated system. It covers actions, conditions, decorators, registration, and connection to a behavior executive.

In plain words
What is it for?
Use it to implement and register nodes that perform actions, check conditions, or modify how other behavior-tree nodes run.
Why use it?
It helps structure high-level mission decisions without putting all decision logic into one large piece of code.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing. Also seen: installed under .agents/ (shared by several agents).

This is castacks/AirStack's own configuration. It tells Claude Code and Codex how to work on AirStack itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything AirStack configures →

Reuse

Borrowing it

Nothing to install: this file belongs to castacks/AirStack. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/castacks/AirStack/main/.agents/skills/add-behavior-tree-node/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/castacks/AirStack

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for add-behavior-tree-node

README.md
[![agentmods](https://agentmods.dev/badge/skills/castacks/airstack/add-behavior-tree-node/github.svg)](https://agentmods.dev/skills/castacks/airstack/add-behavior-tree-node)
Your own site
<a href="https://agentmods.dev/skills/castacks/airstack/add-behavior-tree-node"><img src="https://agentmods.dev/badge/skills/castacks/airstack/add-behavior-tree-node/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for add-behavior-tree-node

Your own site · 80×15
<a href="https://agentmods.dev/skills/castacks/airstack/add-behavior-tree-node"><img src="https://agentmods.dev/badge/skills/castacks/airstack/add-behavior-tree-node.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,783 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.04783
Opus 5.5 $0.00018 $0.01913
Sonnet 5.5 $0.00009 $0.00957
Haiku 4.5 $0.00005 $0.00478

Measured 2mo ago against content hash b49718290306, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

add-behavior-tree-node scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/add-behavior-tree-node/SKILL.md · 704 lines

The source is not reproduced here

Licensed BSD-3-Clause-Clear

The repository is licensed BSD-3-Clause-Clear, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 704 lines · 46 tokens per session scan A b49718290306

Subscribe to this mod's changes

add-behavior-tree-node is a skill published in the GitHub repository castacks/AirStack (95 stars, last pushed today), licensed BSD-3-Clause-Clear. It adds 46 tokens to every session and 4,783 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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