AirStack: Skill for Claude Code

.agents/skills/write-isaac-sim-scene/SKILL.md

write-isaac-sim-scene is a skill for Claude Code, Codex from castacks/AirStack. It costs 54 tokens per session (2,005 once invoked), scanned A, original, BSD-3-Clause-Clear.

A guide for creating custom simulation scenarios in Isaac Sim, NVIDIA’s robotics simulation environment, using the shared PegasusApp foundation.

In plain words
What is it for?
Use it to create test scenarios, multi-robot simulations, or custom environments for autonomy-module testing.
Why use it?
It provides a consistent structure for testing robot behavior and autonomy software in repeatable simulated environments.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing. Also seen: installed under .agents/ (shared by several agents).

This is castacks/AirStack's own configuration. It tells Claude Code and Codex how to work on AirStack itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything AirStack configures →

Reuse

Borrowing it

Nothing to install: this file belongs to castacks/AirStack. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/castacks/AirStack/main/.agents/skills/write-isaac-sim-scene/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/castacks/AirStack

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for write-isaac-sim-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/castacks/airstack/write-isaac-sim-scene.svg)](https://agentmods.dev/skills/castacks/airstack/write-isaac-sim-scene)
Your own site
<a href="https://agentmods.dev/skills/castacks/airstack/write-isaac-sim-scene"><img src="https://agentmods.dev/badge/skills/castacks/airstack/write-isaac-sim-scene.svg" alt="Measured on agentmods" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,005 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.02005
Opus 5 $0.00027 $0.01002
Sonnet 5 $0.00011 $0.00401
Haiku 4.5 $0.00005 $0.00200

Measured 8d ago against content hash 9600468ecd1c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

write-isaac-sim-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/write-isaac-sim-scene/SKILL.md · 132 lines

The source is not reproduced here

Licensed BSD-3-Clause-Clear

The repository is licensed BSD-3-Clause-Clear, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 132 lines · 54 tokens per session scan A 9600468ecd1c

Subscribe to this mod's changes

write-isaac-sim-scene is a skill published in the GitHub repository castacks/AirStack (90 stars, last pushed today), licensed BSD-3-Clause-Clear. It adds 54 tokens to every session and 2,005 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

sdf

SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for .sdf files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo, static SDF review, or simulator-specific metadata. Do not use…

earthtojake/text-to-cad · 88 tokens

mjlab-to-mjswan

Port an mjlab task to mjswan: turn a local or remote GitHub repo that registers mjlab tasks into a browser app. Use when the user wants to run, visualize, or deploy an mjlab task (theirs or a third party's) in the browser with mjswan.

ttktjmt/mjswan · 0 tokens

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

playtest-report

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

Donchitos/Claude-Code-Game-Studios · 35 tokens