using-cesiumjs-skills

using-cesiumjs-skills is a skill for Claude Code from CesiumGS/cesiumjs-skills. It costs 37 tokens per session (602 once invoked), scanned A, original, Apache-2.0.

An orientation guide for CesiumJS, a JavaScript library for displaying interactive 3D globes, maps, terrain, and geographic data. It points work toward more specific CesiumJS guidance for areas such as cameras, map layers, objects, terrain, time, and visual effects.

In plain words
What is it for?
Use it when beginning CesiumJS development or deciding which guidance applies to setting up a viewer, moving the camera, showing geographic data, loading 3D content, configuring terrain, or adding time-based animation.
Why use it?
It gives developers a starting point when they are new to CesiumJS and helps match a globe or mapping task with the relevant guidance.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the cesiumjs-skills plugin — 15 skills, 1 hook, 1 MCP server shipped together

Good fit Use it when beginning CesiumJS development or deciding which guidance applies to setting up a viewer, moving the camera, showing geographic data, loading 3D content, configuring terrain, or adding time-based animation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cesiumgs/cesiumjs-skills/using-cesiumjs-skills
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CesiumGS/cesiumjs-skills --skill using-cesiumjs-skills
Clone the repo
git clone --depth 1 https://github.com/CesiumGS/cesiumjs-skills

Made for: Claude Code.

Or install cesiumjs-skills, the plugin that ships this one along with the rest of its 15 skills, 1 hook, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for using-cesiumjs-skills

README.md
[![agentmods](https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/using-cesiumjs-skills/github.svg)](https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/using-cesiumjs-skills)
Your own site
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/using-cesiumjs-skills"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/using-cesiumjs-skills/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for using-cesiumjs-skills

Your own site · 80×15
<a href="https://agentmods.dev/skills/cesiumgs/cesiumjs-skills/using-cesiumjs-skills"><img src="https://agentmods.dev/badge/skills/cesiumgs/cesiumjs-skills/using-cesiumjs-skills.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 602 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00602
Opus 5.5 $0.00015 $0.00241
Sonnet 5.5 $0.00007 $0.00120
Haiku 4.5 $0.00004 $0.00060

Measured 1mo ago against content hash b3be5c491bd9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

using-cesiumjs-skills scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/using-cesiumjs-skills/SKILL.md · 36 lines

How it starts

The opening of the file, as written. The whole thing — 36 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CesiumJS Skills Orientation

This plugin provides 14 domain skills covering CesiumJS v1.144 (~563 public symbols). Skills activate passively via description matching — no explicit invocation is required.

Available Skills

Skill Use when...
cesiumjs-viewer-setup Initializing a CesiumJS app, configuring widgets, setting Ion tokens, bootstrapping a globe
cesiumjs-camera Positioning the camera, flyTo animations, constraining navigation, custom camera controllers, entity tracking
cesiumjs-entities Adding points/labels/models/polygons and segmented paths, loading GeoJSON/KML/CZML/GPX through DataSources
cesiumjs-3d-tiles Loading tilesets, compressed/CAD glTF content, MVT, metadata, voxels, point clouds, and clipping
cesiumjs-imagery Adding/swapping base map layers, configuring imagery providers, split-screen comparisons
cesiumjs-terrain-environment Configuring terrain, querying heights, atmosphere/sky/fog/lighting/shadows, panoramas
cesiumjs-primitives Performance-critical static geometry, custom shapes, batching, BufferPrimitive collections, GeoJsonPrimitive
cesiumjs-materials-shaders Fabric materials, ImageBasedLighting, post-processing effects, bloom, tonemapping
cesiumjs-custom-shader Writing GLSL shader bodies for Model/Cesium3DTileset/VoxelPrimitive; reading feature IDs or structural metadata inside a shader
cesiumjs-time-properties Time-dynamic attributes, simulation clocks, interpolation, and interval/sampled path materials
cesiumjs-spatial-math Coordinate conversions, ellipsoid geometry, model matrices, intersection tests, projections
cesiumjs-interaction User clicks on the globe, multi-modifier input actions, entity/feature selection, edge-snap picking, hover effects, drag interactions
cesiumjs-models-particles glTF/GLB loading, KHR meshopt compression, CAD display extensions, animations, and particles
cesiumjs-core-utilities HTTP requests via Resource, Color, Event, error handling, helper functions

Read the full file on GitHub · 36 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +8 tokens per session b3be5c491bd9
  2. 1mo ago First seen · 36 lines · 29 tokens per session scan A add86c84f94e

Subscribe to this mod's changes

using-cesiumjs-skills is a skill published in the GitHub repository CesiumGS/cesiumjs-skills (191 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 37 tokens to every session and 602 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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