Borrowing it
Nothing to install: this file belongs to chav0/UnityFigmaMCP. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/chav0/UnityFigmaMCP/main/.claude/skills/setup-project/SKILL.mdgit clone --depth 1 https://github.com/chav0/UnityFigmaMCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chav0/unityfigmamcp/setup-project)<a href="https://agentmods.dev/skills/chav0/unityfigmamcp/setup-project"><img src="https://agentmods.dev/badge/skills/chav0/unityfigmamcp/setup-project/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chav0/unityfigmamcp/setup-project"><img src="https://agentmods.dev/badge/skills/chav0/unityfigmamcp/setup-project.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00131 | $0.01219 |
| Opus 5.5 | $0.00052 | $0.00488 |
| Sonnet 5.5 | $0.00026 | $0.00244 |
| Haiku 4.5 | $0.00013 | $0.00122 |
Grade A, and why
setup-project scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Setup Project — UnityFigmaMCP Environment Check
This skill runs a diagnostic sequence to verify that all parts of the UnityFigmaMCP bridge are properly configured and connected. It checks each layer of the stack and produces a clear status report with actionable next steps.
Why this matters
UnityFigmaMCP has three independent systems that need to be working together: the Figma API (token + network), the MCP sidecar server, and the Unity Editor plugin connected via SignalR. A problem in any layer blocks the entire workflow, and the symptoms can be confusing — so a structured check saves time.
Diagnostic sequence
Run these checks in order. Each step depends on the previous one succeeding, but continue through all steps even if some fail — the user needs the full picture.
Step 1 — Server, Figma token and Unity connection
Call status. One response covers three things:
figma.tokenConfigured/figma.tokenValid— whetherFIGMA_ACCESS_TOKENis set and actually works.tokenValidis true only after a real API call succeeded, so it catches expired and revoked tokens, not just missing ones.figma.usershows who it belongs to.unity.editorConnected— whether a Unity Editor is attached to the SignalR hub, plusunity.hubUrlfor the address the Editor plugin connects to.protocolVersionand ahintnaming the next concrete action when something is off.
If ready is true, both halves work. Otherwise note what failed and continue —
the remaining checks are still informative.
Step 2 — Unity Editor round-trip
Call unity_get_pipelines.
status already reported whether an Editor is registered on the hub, but this is the
first call that actually travels the full path — MCP → server → SignalR → Unity Editor
and back — and returns data the Editor had to produce. A connected-but-wedged Editor
(blocked on a modal dialog, mid-compile) shows up here and not in status.
Step 3 — Pipeline configuration
From the unity_get_pipelines response, check:
- Are there any pipelines configured?
- List each pipeline's ID and steps
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 115 lines · 131 tokens per session scan A 2e6e3a12213e
setup-project is a skill published in the GitHub repository chav0/UnityFigmaMCP (11 stars, last pushed 25d ago), licensed MIT. It adds 131 tokens to every session and 1,219 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
setup-project compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| setup-projectchav0/UnityFigmaMCP | Skill | 11 | 25d ago | MIT | A | 131 | Claude Code |
| minecraft-debug-mcpmoeru-ai/airi | Skill | 51k | yesterday | MIT | A | 68 | Codex |
| performance-optimizationgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 121 | Claude Code |
| diagnosing-bgs-problemshashgraph-online/awesome-codex-plugins | Skill | 1.5k | yesterday | Apache-2.0 | A | 72 | Claude Code, Codex |
| axiom-audit-spritekitCharlesWiltgen/Axiom | Skill | 1.3k | yesterday | MIT | A | 39 | Codex |
| scenario-unity-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 108 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |