Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add chrisgliddon/bevy-skills --skill bevy-a11ygit clone --depth 1 https://github.com/chrisgliddon/bevy-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-a11y)<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-a11y"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-a11y/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-a11y"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-a11y.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00058 | $0.01613 |
| Opus 5 | $0.00029 | $0.00807 |
| Sonnet 5 | $0.00012 | $0.00323 |
| Haiku 4.5 | $0.00006 | $0.00161 |
Grade A, and why
bevy-a11y scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Bevy 0.19 — game accessibility
Accessibility is a cross-cutting product requirement. Start during input, UI, audio, camera, narrative, multiplayer, and save-system design; retrofitting only labels and captions will not solve inaccessible game mechanics.
Standard of work
Use all four layers:
- Xbox Accessibility Guidelines as the public game-specific engineering baseline.
- WCAG 2.2 criteria, aiming at AAA where they transfer meaningfully to game UI/content.
- Platform-holder requirements and certification guidance for every shipping target.
- Usability testing with disabled players using their own assistive technology.
WCAG AAA is not a universal native-game certification, and automated checks do not establish conformance. Record scope, exceptions, devices, test builds, findings, and remediation evidence. See requirements.
Ship these foundations first
- Every gameplay and UI action is device-neutral, remappable, conflict-checked, persistable, and available through menus without a pointer.
- Input supports hotplug, simultaneous devices, multiple controllers per player, unknown controls, adjustable deadzones/sensitivity, and digital analog alternatives.
- Holds, repeated presses, chords, rapid timing, and precision input have toggle, timing, or assist alternatives.
- UI has deterministic focus order, visible focus, semantic roles/names/states, scalable text/layout, adequate contrast, and no information conveyed only by colour.
- Dialogue and meaningful audio have synchronized closed captions; meaningful visual events have narration/audio-description or equivalent cues.
- Camera shake, motion blur, flashes, auto-motion, and other vestibular/photosensitive effects have safe defaults or independent controls.
- Accessibility settings are available before first gameplay and remain usable after rebinding, language changes, disconnects, and save migration.
What ships with it
15 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/captions-audio-communication.md 3.8 KB
- references/input-and-adaptive-controllers.md 5.3 KB
- references/requirements.md 5.6 KB
- references/screen-readers-and-navigation.md 3.7 KB
- references/testing-and-evidence.md 3.2 KB
- references/tooling.md 3.0 KB
- references/visual-cognitive-motion.md 3.4 KB
- scripts/audit_input_map.py 9.6 KB runs code
- scripts/check_contrast.py 5.8 KB runs code
- scripts/validate_captions.py 8.2 KB runs code
- tests/fixtures/contrast.json 317 B
- tests/fixtures/en-US.vtt 123 B
- tests/fixtures/fr-FR.vtt 113 B
- tests/fixtures/input-map.json 988 B
- tests/test_scripts.py 2.9 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 156 lines · 58 tokens per session scan A 942ece2ef9be
bevy-a11y is a skill published in the GitHub repository chrisgliddon/bevy-skills (12 stars, last pushed 16d ago), licensed MIT. It adds 58 tokens to every session and 1,613 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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