bevy-a11y

bevy-a11y is a skill for Claude Code from chrisgliddon/bevy-skills. It costs 58 tokens per session (1,613 once invoked), scanned A, original, MIT.

A set of guidance for designing and reviewing accessibility in games made with Bevy 0.19. Accessibility means making the game usable by people with different abilities, devices, and assistive technologies.

In plain words
What is it for?
Use it to support screen readers, keyboard-free focus navigation, adaptive controllers, control remapping, captions, audio description, contrast, motion safety, and testing with disabled players.
Why use it?
It helps teams consider accessibility across controls, menus, audio, visuals, camera behavior, and gameplay instead of adding only labels or captions at the end.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions OpenCode.

Part of the bevy-skills plugin — 31 skills shipped together

Good fit Use it to support screen readers, keyboard-free focus navigation, adaptive controllers, control remapping, captions, audio description, contrast, motion safety, and testing with disabled players.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chrisgliddon/bevy-skills/bevy-a11y
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chrisgliddon/bevy-skills --skill bevy-a11y
Clone the repo
git clone --depth 1 https://github.com/chrisgliddon/bevy-skills

Made for: Claude Code.

Or install bevy-skills, the plugin that ships this one along with the rest of its 31 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bevy-a11y

README.md
[![agentmods](https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-a11y/github.svg)](https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-a11y)
Your own site
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-a11y"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-a11y/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bevy-a11y

Your own site · 80×15
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-a11y"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-a11y.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,613 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.01613
Opus 5 $0.00029 $0.00807
Sonnet 5 $0.00012 $0.00323
Haiku 4.5 $0.00006 $0.00161

Measured 11d ago against content hash 942ece2ef9be, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

bevy-a11y scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/audit_input_map.py, scripts/check_contrast.py, scripts/validate_captions.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bevy-a11y/SKILL.md · 156 lines

How it starts

The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Bevy 0.19 — game accessibility

Accessibility is a cross-cutting product requirement. Start during input, UI, audio, camera, narrative, multiplayer, and save-system design; retrofitting only labels and captions will not solve inaccessible game mechanics.

Standard of work

Use all four layers:

  1. Xbox Accessibility Guidelines as the public game-specific engineering baseline.
  2. WCAG 2.2 criteria, aiming at AAA where they transfer meaningfully to game UI/content.
  3. Platform-holder requirements and certification guidance for every shipping target.
  4. Usability testing with disabled players using their own assistive technology.

WCAG AAA is not a universal native-game certification, and automated checks do not establish conformance. Record scope, exceptions, devices, test builds, findings, and remediation evidence. See requirements.

Ship these foundations first

  • Every gameplay and UI action is device-neutral, remappable, conflict-checked, persistable, and available through menus without a pointer.
  • Input supports hotplug, simultaneous devices, multiple controllers per player, unknown controls, adjustable deadzones/sensitivity, and digital analog alternatives.
  • Holds, repeated presses, chords, rapid timing, and precision input have toggle, timing, or assist alternatives.
  • UI has deterministic focus order, visible focus, semantic roles/names/states, scalable text/layout, adequate contrast, and no information conveyed only by colour.
  • Dialogue and meaningful audio have synchronized closed captions; meaningful visual events have narration/audio-description or equivalent cues.
  • Camera shake, motion blur, flashes, auto-motion, and other vestibular/photosensitive effects have safe defaults or independent controls.
  • Accessibility settings are available before first gameplay and remain usable after rebinding, language changes, disconnects, and save migration.

Read the full file on GitHub · 156 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 156 lines · 58 tokens per session scan A 942ece2ef9be

Subscribe to this mod's changes

bevy-a11y is a skill published in the GitHub repository chrisgliddon/bevy-skills (12 stars, last pushed 16d ago), licensed MIT. It adds 58 tokens to every session and 1,613 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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