bevy-cameras

bevy-cameras is a skill for Claude Code from chrisgliddon/bevy-skills. It costs 72 tokens per session (1,415 once invoked), scanned A, original, MIT.

A Bevy 0.19 guide for creating and configuring 2D and 3D cameras. It covers projections, camera controls, rendering views into images, multiple view ordering, lighting, and third-person obstruction handling.

In plain words
What is it for?
Use it for main game cameras, free-look or pan controls, mini-maps and portals rendered to textures, overlays, per-camera ambient light, and third-person orbit cameras.
Why use it?
It helps solve common camera tasks without guessing how Bevy connects camera entities, controls, render targets, and view order.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions OpenCode.

Part of the bevy-skills plugin — 31 skills shipped together

Good fit Use it for main game cameras, free-look or pan controls, mini-maps and portals rendered to textures, overlays, per-camera ambient light, and third-person orbit cameras.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chrisgliddon/bevy-skills/bevy-cameras
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chrisgliddon/bevy-skills --skill bevy-cameras
Clone the repo
git clone --depth 1 https://github.com/chrisgliddon/bevy-skills

Made for: Claude Code.

Or install bevy-skills, the plugin that ships this one along with the rest of its 31 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bevy-cameras

README.md
[![agentmods](https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-cameras/github.svg)](https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-cameras)
Your own site
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-cameras"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-cameras/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bevy-cameras

Your own site · 80×15
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-cameras"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-cameras.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,415 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.01415
Opus 5 $0.00036 $0.00707
Sonnet 5 $0.00014 $0.00283
Haiku 4.5 $0.00007 $0.00142

Measured 11d ago against content hash 4f9f4c120a52, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

bevy-cameras scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bevy-cameras/SKILL.md · 147 lines

How it starts

The opening of the file, as written. The whole thing — 147 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Bevy 0.19 — Cameras

When to use this skill

  • Spawning the main game camera.
  • Rendering to a texture (mini-map, portal, post-process target).
  • Wanting a drop-in free-look or pan controller without writing your own.
  • Configuring multiple cameras with different order for overlays.
  • Setting ambient brightness on a per-camera basis.
  • Building a third-person pivot/boom camera with fixed-pose interpolation and Rapier obstruction casts.

Canonical pattern

FreeCamera/PanCamera are gated behind Cargo features. In Cargo.toml:

bevy = { version = "0.19", features = ["free_camera", "pan_camera"] }
use bevy::asset::RenderAssetUsages;
use bevy::camera::RenderTarget;
use bevy::camera_controller::free_camera::{FreeCamera, FreeCameraPlugin};
use bevy::prelude::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(FreeCameraPlugin) // adds the input wiring
        .add_systems(Startup, setup)
        .run();
}

fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
    // 1. Main camera with the built-in free-look controller.
    commands.spawn((
        Camera3d::default(),
        FreeCamera::default(),
        Transform::from_xyz(0.0, 4.0, 8.0).looking_at(Vec3::ZERO, Vec3::Y),
    ));

    // 2. A texture target for an off-screen render pass (mini-map, portal).
    let size = bevy::render::render_resource::Extent3d {
        width: 512,
        height: 512,
        depth_or_array_layers: 1,
    };
    let mut image = Image::new_fill(
        size,
        bevy::render::render_resource::TextureDimension::D2,
        &[0; 4],
        bevy::render::render_resource::TextureFormat::Bgra8UnormSrgb,
        RenderAssetUsages::default(),
    );
    image.texture_descriptor.usage =
        bevy::render::render_resource::TextureUsages::TEXTURE_BINDING
            | bevy::render::render_resource::TextureUsages::COPY_DST
            | bevy::render::render_resource::TextureUsages::RENDER_ATTACHMENT;
    let image_handle = images.add(image);

    // 3. A second camera that draws into the texture.
    //    RenderTarget is now a *separate* component, not Camera.target.
    commands.spawn((
        Camera3d::default(),
        Camera { order: -1, ..default() }, // -1 = render before the main camera
        RenderTarget::Image(image_handle.into()),
        Transform::from_xyz(10.0, 5.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
    ));
}

Read the full file on GitHub · 147 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 147 lines · 72 tokens per session scan A 4f9f4c120a52

Subscribe to this mod's changes

bevy-cameras is a skill published in the GitHub repository chrisgliddon/bevy-skills (12 stars, last pushed 16d ago), licensed MIT. It adds 72 tokens to every session and 1,415 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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