Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add chrisgliddon/bevy-skills --skill bevy-ecs-queriesgit clone --depth 1 https://github.com/chrisgliddon/bevy-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-ecs-queries)<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-ecs-queries"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-ecs-queries/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-ecs-queries"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-ecs-queries.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00076 | $0.01209 |
| Opus 5 | $0.00038 | $0.00605 |
| Sonnet 5 | $0.00015 | $0.00242 |
| Haiku 4.5 | $0.00008 | $0.00121 |
Grade A, and why
bevy-ecs-queries scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Bevy 0.19 — ECS Queries
When to use this skill
- Reading or writing components from a system.
- Filtering by presence (
With/Without), alternation (Or), or change detection (Changed/Added). - Parallelising over a large entity set with
par_iter_mut. - Borrowing a subset of a query via a lens (
transmute_lens). - Compiler error mentioning
IterQueryDataorSingleEntityQueryDataafter upgrading to 0.19.
Canonical pattern
use bevy::prelude::*;
#[derive(Component, Default)]
struct Health(f32);
#[derive(Component, Default)]
struct Velocity(Vec3);
#[derive(Component)]
struct Player;
#[derive(Component)]
struct Enemy;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Update, (
move_things,
on_health_changed,
damage_visible_enemies,
integrate_in_parallel,
))
.run();
}
// Sequential iteration. `&` for read, `&mut` for write.
fn move_things(time: Res<Time>, mut q: Query<(&Velocity, &mut Transform)>) {
let dt = time.delta_secs();
for (vel, mut tf) in &mut q {
tf.translation += vel.0 * dt;
}
}
// Change detection. `Changed<T>` triggers on insert OR mutation.
// `Added<T>` triggers only on insert.
fn on_health_changed(q: Query<(Entity, &Health), Changed<Health>>) {
for (entity, hp) in &q {
info!("entity {:?} now has {} hp", entity, hp.0);
}
}
// Combined filters. `With`/`Without` constrain entities;
// `Or<(...)>` alternates over filters (not components).
fn damage_visible_enemies(
mut q: Query<&mut Health, (With<Enemy>, Without<Player>, Or<(Added<Enemy>, Changed<Transform>)>)>,
) {
for mut hp in &mut q {
hp.0 -= 1.0;
}
}
// Parallel iteration. Use when N is large (>10k) and per-entity work is non-trivial.
// Cannot use `Commands` or external mutable state — task pool runs items in parallel.
fn integrate_in_parallel(mut q: Query<(&Velocity, &mut Transform)>) {
q.par_iter_mut().for_each(|(vel, mut tf)| {
tf.translation += vel.0 * 0.016;
});
}
// Query lens: temporarily view a query as a narrower one. Useful for
// passing a stricter query into a helper without re-binding the system's
// SystemParam list.
#[allow(dead_code)]
fn use_lens(mut q: Query<(&mut Transform, &Velocity)>) {
// Read-only narrowed view of just the Transform column.
let mut lens = q.transmute_lens::<&Transform>();
let _read_only: Query<&Transform> = lens.query();
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 112 lines · 76 tokens per session scan A f21c4e0c9cb9
bevy-ecs-queries is a skill published in the GitHub repository chrisgliddon/bevy-skills (12 stars, last pushed 16d ago), licensed MIT. It adds 76 tokens to every session and 1,209 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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