bevy-ecs-queries

bevy-ecs-queries is a skill for Claude Code from chrisgliddon/bevy-skills. It costs 76 tokens per session (1,209 once invoked), scanned A, original, MIT.

A guide to Bevy 0.19 queries, which systems use to find entities with particular components and read or change their data. It covers filters, change detection, parallel processing, and query lenses.

In plain words
What is it for?
Use it to move entities, react when components are added or changed, exclude certain entities, process work in parallel, or borrow part of a query.
Why use it?
It helps write queries that select exactly the needed entities and avoids common generic-query errors after upgrading to Bevy 0.19. It also shows how to handle large groups of entities efficiently.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions OpenCode.

Part of the bevy-skills plugin — 31 skills shipped together

Good fit Use it to move entities, react when components are added or changed, exclude certain entities, process work in parallel, or borrow part of a query.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chrisgliddon/bevy-skills/bevy-ecs-queries
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chrisgliddon/bevy-skills --skill bevy-ecs-queries
Clone the repo
git clone --depth 1 https://github.com/chrisgliddon/bevy-skills

Made for: Claude Code.

Or install bevy-skills, the plugin that ships this one along with the rest of its 31 skills.

Wrote this? Show the measurements

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agentmods badge for bevy-ecs-queries

README.md
[![agentmods](https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-ecs-queries/github.svg)](https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-ecs-queries)
Your own site
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agentmods 80×15 button for bevy-ecs-queries

Your own site · 80×15
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-ecs-queries"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-ecs-queries.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,209 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.01209
Opus 5 $0.00038 $0.00605
Sonnet 5 $0.00015 $0.00242
Haiku 4.5 $0.00008 $0.00121

Measured 11d ago against content hash f21c4e0c9cb9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

bevy-ecs-queries scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bevy-ecs-queries/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Bevy 0.19 — ECS Queries

When to use this skill

  • Reading or writing components from a system.
  • Filtering by presence (With/Without), alternation (Or), or change detection (Changed/Added).
  • Parallelising over a large entity set with par_iter_mut.
  • Borrowing a subset of a query via a lens (transmute_lens).
  • Compiler error mentioning IterQueryData or SingleEntityQueryData after upgrading to 0.19.

Canonical pattern

use bevy::prelude::*;

#[derive(Component, Default)]
struct Health(f32);

#[derive(Component, Default)]
struct Velocity(Vec3);

#[derive(Component)]
struct Player;

#[derive(Component)]
struct Enemy;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Update, (
            move_things,
            on_health_changed,
            damage_visible_enemies,
            integrate_in_parallel,
        ))
        .run();
}

// Sequential iteration. `&` for read, `&mut` for write.
fn move_things(time: Res<Time>, mut q: Query<(&Velocity, &mut Transform)>) {
    let dt = time.delta_secs();
    for (vel, mut tf) in &mut q {
        tf.translation += vel.0 * dt;
    }
}

// Change detection. `Changed<T>` triggers on insert OR mutation.
// `Added<T>` triggers only on insert.
fn on_health_changed(q: Query<(Entity, &Health), Changed<Health>>) {
    for (entity, hp) in &q {
        info!("entity {:?} now has {} hp", entity, hp.0);
    }
}

// Combined filters. `With`/`Without` constrain entities;
// `Or<(...)>` alternates over filters (not components).
fn damage_visible_enemies(
    mut q: Query<&mut Health, (With<Enemy>, Without<Player>, Or<(Added<Enemy>, Changed<Transform>)>)>,
) {
    for mut hp in &mut q {
        hp.0 -= 1.0;
    }
}

// Parallel iteration. Use when N is large (>10k) and per-entity work is non-trivial.
// Cannot use `Commands` or external mutable state — task pool runs items in parallel.
fn integrate_in_parallel(mut q: Query<(&Velocity, &mut Transform)>) {
    q.par_iter_mut().for_each(|(vel, mut tf)| {
        tf.translation += vel.0 * 0.016;
    });
}

// Query lens: temporarily view a query as a narrower one. Useful for
// passing a stricter query into a helper without re-binding the system's
// SystemParam list.
#[allow(dead_code)]
fn use_lens(mut q: Query<(&mut Transform, &Velocity)>) {
    // Read-only narrowed view of just the Transform column.
    let mut lens = q.transmute_lens::<&Transform>();
    let _read_only: Query<&Transform> = lens.query();
}

Read the full file on GitHub · 112 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 112 lines · 76 tokens per session scan A f21c4e0c9cb9

Subscribe to this mod's changes

bevy-ecs-queries is a skill published in the GitHub repository chrisgliddon/bevy-skills (12 stars, last pushed 16d ago), licensed MIT. It adds 76 tokens to every session and 1,209 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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