bevy-migration-0-17-to-0-18

bevy-migration-0-17-to-0-18 is a skill for Claude Code from chrisgliddon/bevy-skills. It costs 122 tokens per session (1,423 once invoked), scanned A, original, MIT.

A migration guide for updating a Bevy game from version 0.17 to 0.18. It lists breaking API changes, including renamed event and observer types, camera targets, and ambient lighting.

In plain words
What is it for?
Use it when upgrading a project, checking a pull request for version incompatibilities, or fixing code that still uses Bevy 0.17 names and patterns.
Why use it?
It helps explain compiler errors caused by old Bevy code or by code generated using outdated examples. The changes are arranged so earlier fixes do not hide later problems.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions OpenCode.

Part of the bevy-skills plugin — 31 skills shipped together

Good fit Use it when upgrading a project, checking a pull request for version incompatibilities, or fixing code that still uses Bevy 0.17 names and patterns.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/chrisgliddon/bevy-skills/bevy-migration-0-17-to-0-18
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chrisgliddon/bevy-skills --skill bevy-migration-0-17-to-0-18
Clone the repo
git clone --depth 1 https://github.com/chrisgliddon/bevy-skills

Made for: Claude Code.

Or install bevy-skills, the plugin that ships this one along with the rest of its 31 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bevy-migration-0-17-to-0-18

README.md
[![agentmods](https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-migration-0-17-to-0-18/github.svg)](https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-migration-0-17-to-0-18)
Your own site
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-migration-0-17-to-0-18"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-migration-0-17-to-0-18/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bevy-migration-0-17-to-0-18

Your own site · 80×15
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-migration-0-17-to-0-18"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-migration-0-17-to-0-18.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 122 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,423 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00122 $0.01423
Opus 5 $0.00061 $0.00711
Sonnet 5 $0.00024 $0.00285
Haiku 4.5 $0.00012 $0.00142

Measured 12d ago against content hash 169570b5ec6e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

bevy-migration-0-17-to-0-18 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bevy-migration-0-17-to-0-18/SKILL.md · 147 lines

How it starts

The opening of the file, as written. The whole thing — 147 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Bevy 0.17 → 0.18 — Migration cheat sheet

Released 2026-01-13. Apply top-down — earlier items break later builds if skipped.

When to use this skill

  • Compiler errors after a bevy = "0.17"bevy = "0.18" bump.
  • LLM emits 0.17-era API names from training data.
  • Auditing a PR for hidden 0.18-incompatible patterns.
  • Hot-fixing a downstream crate that hasn't shipped 0.18 yet.

The renames you'll hit first

Observers: Trigger<E>On<E>

// 0.18 (also 0.17)
fn on_hit(on: On<Damage>) { let _e = on.event(); }

Buffered events: EventMessage

// 0.18
#[derive(Message)] struct Tick;
// app.add_message::<Tick>();
fn read(mut reader: MessageReader<Tick>) { for _ in reader.read() {} }
fn write(mut w: MessageWriter<Tick>) { w.write(Tick); }

Event is now reserved for observed, entity-targeted events (#[derive(EntityEvent)]).

Camera { target: ... }RenderTarget component

// 0.18
commands.spawn((Camera3d::default(), RenderTarget::Image(handle.into())));

AmbientLight is no longer a resource

// 0.18: global default
app.insert_resource(GlobalAmbientLight { brightness: 2000.0, ..default() });
// Per-camera override:
commands.spawn((Camera3d::default(), AmbientLight { brightness: 5000.0, ..default() }));

MaterialPlugin<M> config moved to trait methods

// 0.18
impl Material for M {
    fn enable_prepass() -> bool { false }
    fn enable_shadows() -> bool { false }
}
app.add_plugins(MaterialPlugin::<M>::default());

AsBindGroup::label() is now required

impl AsBindGroup for MyMaterial {
    fn label() -> &'static str { "MyMaterial" }
}

AssetLoader must #[derive(TypePath)]

#[derive(TypePath)]
struct MyLoader;
impl AssetLoader for MyLoader { /* ... */ }

Mesh::insert_attribute is panicky — prefer try_insert_attribute

// 0.18 safe form — returns Result<(), MeshAccessError>
mesh.try_insert_attribute(Mesh::ATTRIBUTE_POSITION, positions)?;

Read the full file on GitHub · 147 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 147 lines · 122 tokens per session scan A 169570b5ec6e

Subscribe to this mod's changes

bevy-migration-0-17-to-0-18 is a skill published in the GitHub repository chrisgliddon/bevy-skills (12 stars, last pushed 17d ago), licensed MIT. It adds 122 tokens to every session and 1,423 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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