Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add chrisgliddon/bevy-skills --skill bevy-migration-0-17-to-0-18git clone --depth 1 https://github.com/chrisgliddon/bevy-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-migration-0-17-to-0-18)<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-migration-0-17-to-0-18"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-migration-0-17-to-0-18/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/chrisgliddon/bevy-skills/bevy-migration-0-17-to-0-18"><img src="https://agentmods.dev/badge/skills/chrisgliddon/bevy-skills/bevy-migration-0-17-to-0-18.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00122 | $0.01423 |
| Opus 5 | $0.00061 | $0.00711 |
| Sonnet 5 | $0.00024 | $0.00285 |
| Haiku 4.5 | $0.00012 | $0.00142 |
Grade A, and why
bevy-migration-0-17-to-0-18 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 147 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Bevy 0.17 → 0.18 — Migration cheat sheet
Released 2026-01-13. Apply top-down — earlier items break later builds if skipped.
When to use this skill
- Compiler errors after a
bevy = "0.17"→bevy = "0.18"bump. - LLM emits 0.17-era API names from training data.
- Auditing a PR for hidden 0.18-incompatible patterns.
- Hot-fixing a downstream crate that hasn't shipped 0.18 yet.
The renames you'll hit first
Observers: Trigger<E> → On<E>
// 0.18 (also 0.17)
fn on_hit(on: On<Damage>) { let _e = on.event(); }
Buffered events: Event → Message
// 0.18
#[derive(Message)] struct Tick;
// app.add_message::<Tick>();
fn read(mut reader: MessageReader<Tick>) { for _ in reader.read() {} }
fn write(mut w: MessageWriter<Tick>) { w.write(Tick); }
Event is now reserved for observed, entity-targeted events (#[derive(EntityEvent)]).
Camera { target: ... } → RenderTarget component
// 0.18
commands.spawn((Camera3d::default(), RenderTarget::Image(handle.into())));
AmbientLight is no longer a resource
// 0.18: global default
app.insert_resource(GlobalAmbientLight { brightness: 2000.0, ..default() });
// Per-camera override:
commands.spawn((Camera3d::default(), AmbientLight { brightness: 5000.0, ..default() }));
MaterialPlugin<M> config moved to trait methods
// 0.18
impl Material for M {
fn enable_prepass() -> bool { false }
fn enable_shadows() -> bool { false }
}
app.add_plugins(MaterialPlugin::<M>::default());
AsBindGroup::label() is now required
impl AsBindGroup for MyMaterial {
fn label() -> &'static str { "MyMaterial" }
}
AssetLoader must #[derive(TypePath)]
#[derive(TypePath)]
struct MyLoader;
impl AssetLoader for MyLoader { /* ... */ }
Mesh::insert_attribute is panicky — prefer try_insert_attribute
// 0.18 safe form — returns Result<(), MeshAccessError>
mesh.try_insert_attribute(Mesh::ATTRIBUTE_POSITION, positions)?;
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 147 lines · 122 tokens per session scan A 169570b5ec6e
bevy-migration-0-17-to-0-18 is a skill published in the GitHub repository chrisgliddon/bevy-skills (12 stars, last pushed 17d ago), licensed MIT. It adds 122 tokens to every session and 1,423 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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