godot-review

godot-review is a skill for Claude Code, Codex from codysumpter-cloud/buddy-universal-agent-profile. It costs 35 tokens per session (221 once invoked), scanned A, original, Apache-2.0.

A review guide for Godot projects, where scenes, scripts, and assets define a game. It checks both the project files and how their changes appear while the game runs.

In plain words
What is it for?
Use it to review Godot pull requests, inspect scene and asset changes, run checks, and require runtime evidence such as a screenshot or video for visual claims.
Why use it?
A change can pass automated checks yet still produce incorrect layout, animation, camera, input, or rendering in the game.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to review Godot pull requests, inspect scene and asset changes, run checks, and require runtime evidence such as a screenshot or video for visual claims.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/codysumpter-cloud/buddy-universal-agent-profile/godot-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add codysumpter-cloud/buddy-universal-agent-profile --skill godot-review
Clone the repo
git clone --depth 1 https://github.com/codysumpter-cloud/buddy-universal-agent-profile

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/codysumpter-cloud/buddy-universal-agent-profile/godot-review/github.svg)](https://agentmods.dev/skills/codysumpter-cloud/buddy-universal-agent-profile/godot-review)
Your own site
<a href="https://agentmods.dev/skills/codysumpter-cloud/buddy-universal-agent-profile/godot-review"><img src="https://agentmods.dev/badge/skills/codysumpter-cloud/buddy-universal-agent-profile/godot-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/codysumpter-cloud/buddy-universal-agent-profile/godot-review"><img src="https://agentmods.dev/badge/skills/codysumpter-cloud/buddy-universal-agent-profile/godot-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 221 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.00221
Opus 5 $0.00017 $0.00111
Sonnet 5 $0.00007 $0.00044
Haiku 4.5 $0.00003 $0.00022

Measured 9d ago against content hash 020b78023af6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

godot-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/buap-compiler/examples/repository/generated/.github/skills/godot-review/SKILL.md · 12 lines

What it actually says

Godot pull request review

Review the Godot change as rendered behavior

Inspect changed scenes, scripts, resources, node paths, signals, exported properties, and import settings together. Check nearest-neighbor and pixel-art constraints where applicable. Run the repository's Godot verifier and relevant tests. Treat headless CI as necessary but not sufficient for visual behavior: require a runtime screenshot, video, or equivalent rendered evidence before accepting claims about layout, animation, depth, input, or camera behavior. Report the exact failing path and distinguish editor-only, runtime-only, and CI-only findings.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 12 lines · 35 tokens per session scan A 020b78023af6

Subscribe to this mod's changes

godot-review is a skill published in the GitHub repository codysumpter-cloud/buddy-universal-agent-profile (2 stars, last pushed 23d ago), licensed Apache-2.0. It adds 35 tokens to every session and 221 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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