axiom-realitykit

axiom-realitykit is a skill for Claude Code, Codex from ComeOnOliver/skillshub. It costs 48 tokens per session (6,216 once invoked), scanned A, original, MIT.

A development guide for RealityKit, Apple’s framework for 3D, augmented-reality, and spatial-computing experiences. It covers entities, physics, interaction, SwiftUI, anchors, and multiplayer.

In plain words
What is it for?
Use it for AR apps, 3D visualizations, visionOS experiences, SwiftUI 3D views, spatial interactions, physics, and shared AR.
Why use it?
It explains how RealityKit organizes 3D content and helps you build experiences that respond to the real world or user interaction.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it for AR apps, 3D visualizations, visionOS experiences, SwiftUI 3D views, spatial interactions, physics, and shared AR.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/comeonoliver/skillshub/axiom-realitykit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ComeOnOliver/skillshub --skill axiom-realitykit
Clone the repo
git clone --depth 1 https://github.com/ComeOnOliver/skillshub

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for axiom-realitykit

README.md
[![agentmods](https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-realitykit/github.svg)](https://agentmods.dev/skills/comeonoliver/skillshub/axiom-realitykit)
Your own site
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-realitykit"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-realitykit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for axiom-realitykit

Your own site · 80×15
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-realitykit"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-realitykit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,216 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.06216
Opus 5 $0.00024 $0.03108
Sonnet 5 $0.00010 $0.01243
Haiku 4.5 $0.00005 $0.00622

Measured 9d ago against content hash 9caba2d04b90, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

axiom-realitykit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/CharlesWiltgen/Axiom/axiom-realitykit/SKILL.md · 931 lines

How it starts

The opening of the file, as written. The whole thing — 931 lines — stays where its author put it; the contents beside it link to each section on GitHub.

RealityKit Development Guide

Purpose: Build 3D content, AR experiences, and spatial computing apps using RealityKit's Entity-Component-System architecture iOS Version: iOS 13+ (base), iOS 18+ (RealityView on iOS), visionOS 1.0+ Xcode: Xcode 15+

When to Use This Skill

Use this skill when:

  • Building any 3D experience (AR, games, visualization, spatial computing)
  • Creating SwiftUI apps with 3D content (RealityView, Model3D)
  • Implementing AR with anchors (world, image, face, body tracking)
  • Working with Entity-Component-System (ECS) architecture
  • Setting up physics, collisions, or spatial interactions
  • Building multiplayer or shared AR experiences
  • Migrating from SceneKit to RealityKit
  • Targeting visionOS

Do NOT use this skill for:

  • SceneKit maintenance (use axiom-scenekit)
  • 2D games (use axiom-spritekit)
  • Metal shader programming (use axiom-metal-migration-ref)
  • Pure GPU compute (use Metal directly)

1. Mental Model: ECS vs Scene Graph

Scene Graph (SceneKit)

In SceneKit, nodes own their properties. A node IS a renderable, collidable, animated thing.

Entity-Component-System (RealityKit)

In RealityKit, entities are empty containers. Components add data. Systems process that data.

Entity (identity + hierarchy)
  ├── TransformComponent (position, rotation, scale)
  ├── ModelComponent (mesh + materials)
  ├── CollisionComponent (collision shapes)
  ├── PhysicsBodyComponent (mass, mode)
  └── [YourCustomComponent] (game-specific data)

System (processes entities with specific components each frame)

Why ECS matters:

  • Composition over inheritance: Combine any components on any entity
  • Data-oriented: Systems process arrays of components efficiently
  • Decoupled logic: Systems don't know about each other
  • Testable: Components are pure data, Systems are pure logic

The ECS Mental Shift

Scene Graph Thinking ECS Thinking
"The player node moves" "The movement system processes entities with MovementComponent"
"Add a method to the node subclass" "Add a component, create a system"
"Override update(_:) in the node" "Register a System that queries for components"
"The node knows its health" "HealthComponent holds data, DamageSystem processes it"

Read the full file on GitHub · 931 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 931 lines · 48 tokens per session scan A 9caba2d04b90

Subscribe to this mod's changes

axiom-realitykit is a skill published in the GitHub repository ComeOnOliver/skillshub (63 stars, last pushed 2mo ago), licensed MIT. It adds 48 tokens to every session and 6,216 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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