Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ComeOnOliver/skillshub --skill axiom-realitykit-refgit clone --depth 1 https://github.com/ComeOnOliver/skillshubWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/comeonoliver/skillshub/axiom-realitykit-ref)<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-realitykit-ref"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-realitykit-ref/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-realitykit-ref"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-realitykit-ref.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00040 | $0.04091 |
| Opus 5 | $0.00020 | $0.02046 |
| Sonnet 5 | $0.00008 | $0.00818 |
| Haiku 4.5 | $0.00004 | $0.00409 |
Grade A, and why
axiom-realitykit-ref scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 654 lines — stays where its author put it; the contents beside it link to each section on GitHub.
RealityKit API Reference
Complete API reference for RealityKit organized by category.
When to Use This Reference
Use this reference when:
- Looking up specific RealityKit API signatures or properties
- Checking which component types are available
- Finding the right anchor type for an AR experience
- Browsing material properties and options
- Setting up physics body parameters
- Looking up animation or audio API details
- Checking platform availability for specific APIs
Part 1: Entity API
Entity
// Creation
let entity = Entity()
let entity = Entity(components: [TransformComponent(), ModelComponent(...)])
// Async loading
let entity = try await Entity(named: "scene", in: .main)
let entity = try await Entity(contentsOf: url)
// Clone
let clone = entity.clone(recursive: true)
Entity Properties
| Property | Type | Description |
|---|---|---|
name |
String |
Identifier for lookup |
id |
ObjectIdentifier |
Unique identity |
isEnabled |
Bool |
Local enabled state |
isEnabledInHierarchy |
Bool |
Effective enabled (considers parents) |
isActive |
Bool |
Entity is in an active scene |
isAnchored |
Bool |
Has anchoring or anchored ancestor |
scene |
RealityKit.Scene? |
Owning scene |
parent |
Entity? |
Parent entity |
children |
Entity.ChildCollection |
Child entities |
components |
Entity.ComponentSet |
All attached components |
anchor |
HasAnchoring? |
Nearest anchoring ancestor |
Entity Hierarchy Methods
entity.addChild(child)
entity.addChild(child, preservingWorldTransform: true)
entity.removeChild(child)
entity.removeFromParent()
entity.findEntity(named: "name") // Recursive search
Entity Subclasses
| Class | Purpose | Key Component |
|---|---|---|
Entity |
Base container | Transform only |
ModelEntity |
Renderable object | ModelComponent |
AnchorEntity |
AR anchor point | AnchoringComponent |
PerspectiveCamera |
Virtual camera | PerspectiveCameraComponent |
DirectionalLight |
Sun/directional | DirectionalLightComponent |
PointLight |
Point light | PointLightComponent |
SpotLight |
Spot light | SpotLightComponent |
TriggerVolume |
Invisible collision zone | CollisionComponent |
ViewAttachmentEntity |
SwiftUI view in 3D | visionOS |
BodyTrackedEntity |
Body-tracked entity | BodyTrackingComponent |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 654 lines · 40 tokens per session scan A 94d034de024d
axiom-realitykit-ref is a skill published in the GitHub repository ComeOnOliver/skillshub (63 stars, last pushed 2mo ago), licensed MIT. It adds 40 tokens to every session and 4,091 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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