axiom-scenekit-ref

axiom-scenekit-ref is a skill for Claude Code, Codex from ComeOnOliver/skillshub. It costs 38 tokens per session (3,545 once invoked), scanned A, original, MIT.

A reference for SceneKit, Apple’s framework for displaying and animating 3D scenes, with mappings to RealityKit, Apple’s newer 3D framework.

In plain words
What is it for?
Use it to look up SceneKit APIs, compare them with RealityKit, and work with 3D scenes, materials, lighting, physics, cameras, and animation.
Why use it?
It helps you find equivalent APIs and understand architectural differences when maintaining SceneKit code or planning a migration.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to look up SceneKit APIs, compare them with RealityKit, and work with 3D scenes, materials, lighting, physics, cameras, and animation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/comeonoliver/skillshub/axiom-scenekit-ref
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ComeOnOliver/skillshub --skill axiom-scenekit-ref
Clone the repo
git clone --depth 1 https://github.com/ComeOnOliver/skillshub

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for axiom-scenekit-ref

README.md
[![agentmods](https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-scenekit-ref/github.svg)](https://agentmods.dev/skills/comeonoliver/skillshub/axiom-scenekit-ref)
Your own site
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-scenekit-ref"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-scenekit-ref/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for axiom-scenekit-ref

Your own site · 80×15
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-scenekit-ref"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-scenekit-ref.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,545 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.03545
Opus 5 $0.00019 $0.01773
Sonnet 5 $0.00008 $0.00709
Haiku 4.5 $0.00004 $0.00354

Measured 9d ago against content hash 2f7a77d995b7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

axiom-scenekit-ref scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/CharlesWiltgen/Axiom/axiom-scenekit-ref/SKILL.md · 347 lines

How it starts

The opening of the file, as written. The whole thing — 347 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SceneKit API Reference & Migration Mapping

Complete API reference for SceneKit with RealityKit equivalents for every major concept.

When to Use This Reference

Use this reference when:

  • Looking up SceneKit → RealityKit API equivalents during migration
  • Checking specific SceneKit class properties or methods
  • Planning which SceneKit features have direct RealityKit counterparts
  • Understanding architectural differences between scene graph and ECS

Part 1: SceneKit → RealityKit Concept Mapping

Core Architecture

SceneKit RealityKit Notes
SCNScene RealityViewContent / Entity (root) RealityKit scenes are entity hierarchies
SCNNode Entity Lightweight container in both
SCNView RealityView (SwiftUI) ARView for UIKit on iOS
SceneView (SwiftUI) RealityView SceneView deprecated iOS 26
SCNRenderer RealityRenderer Low-level Metal rendering
Node properties Components ECS separates data from hierarchy
SCNSceneRendererDelegate System / SceneEvents.Update Frame-level updates
.scn files .usdz / .usda files Convert with xcrun scntool

Geometry & Rendering

SceneKit RealityKit Notes
SCNGeometry MeshResource RealityKit generates from code or loads USD
SCNBox, SCNSphere, etc. MeshResource.generateBox(), .generateSphere() Similar built-in shapes
SCNMaterial SimpleMaterial, PhysicallyBasedMaterial PBR-first in RealityKit
SCNMaterial.lightingModel = .physicallyBased PhysicallyBasedMaterial Default in RealityKit
SCNMaterial.diffuse PhysicallyBasedMaterial.baseColor Different property name
SCNMaterial.metalness PhysicallyBasedMaterial.metallic Different property name
SCNMaterial.roughness PhysicallyBasedMaterial.roughness Same concept
SCNMaterial.normal PhysicallyBasedMaterial.normal Same concept
Shader modifiers ShaderGraphMaterial / CustomMaterial No direct port — must rewrite
SCNProgram (custom shaders) CustomMaterial with Metal functions Different API surface
SCNGeometrySource MeshResource.Contents Low-level mesh data

Read the full file on GitHub · 347 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 347 lines · 38 tokens per session scan A 2f7a77d995b7

Subscribe to this mod's changes

axiom-scenekit-ref is a skill published in the GitHub repository ComeOnOliver/skillshub (63 stars, last pushed 2mo ago), licensed MIT. It adds 38 tokens to every session and 3,545 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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