Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ComeOnOliver/skillshub --skill axiom-spritekitgit clone --depth 1 https://github.com/ComeOnOliver/skillshubWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/comeonoliver/skillshub/axiom-spritekit)<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-spritekit"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-spritekit/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-spritekit"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-spritekit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00042 | $0.07025 |
| Opus 5 | $0.00021 | $0.03513 |
| Sonnet 5 | $0.00008 | $0.01405 |
| Haiku 4.5 | $0.00004 | $0.00702 |
Grade A, and why
axiom-spritekit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 964 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SpriteKit Game Development Guide
Purpose: Build reliable SpriteKit games by mastering the scene graph, physics engine, action system, and rendering pipeline iOS Version: iOS 13+ (SwiftUI integration), iOS 11+ (SKRenderer) Xcode: Xcode 15+
When to Use This Skill
Use this skill when:
- Building a new SpriteKit game or interactive simulation
- Implementing physics (collisions, contacts, forces, joints)
- Setting up game architecture (scenes, layers, cameras)
- Optimizing frame rate or reducing draw calls
- Implementing touch/input handling in a game
- Managing scene transitions and data passing
- Integrating SpriteKit with SwiftUI or Metal
- Debugging physics contacts that don't fire
- Fixing coordinate system confusion
Do NOT use this skill for:
- SceneKit 3D rendering (
axiom-scenekit) - GameplayKit entity-component systems
- Metal shader programming (
axiom-metal-migration-ref) - General SwiftUI layout (
axiom-swiftui-layout)
1. Mental Model
Coordinate System
SpriteKit uses a bottom-left origin with Y pointing up. This differs from UIKit (top-left, Y down).
SpriteKit: UIKit:
┌─────────┐ ┌─────────┐
│ +Y │ │ (0,0) │
│ ↑ │ │ ↓ │
│ │ │ │ +Y │
│(0,0)──→+X│ │ │ │
└─────────┘ └─────────┘
Anchor Points define which point on a sprite maps to its position. Default is (0.5, 0.5) (center).
// Common anchor point trap:
// Anchor (0, 0) = bottom-left of sprite is at position
// Anchor (0.5, 0.5) = center of sprite is at position (DEFAULT)
// Anchor (0.5, 0) = bottom-center (useful for characters standing on ground)
sprite.anchorPoint = CGPoint(x: 0.5, y: 0)
Scene anchor point maps the view's frame to scene coordinates:
(0, 0)— scene origin at bottom-left of view (default)(0.5, 0.5)— scene origin at center of view
Node Tree
Everything in SpriteKit is an SKNode in a tree hierarchy. Parent transforms propagate to children.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 964 lines · 42 tokens per session scan A f58b7e4e6b49
axiom-spritekit is a skill published in the GitHub repository ComeOnOliver/skillshub (63 stars, last pushed 2mo ago), licensed MIT. It adds 42 tokens to every session and 7,025 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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