axiom-spritekit

axiom-spritekit is a skill for Claude Code, Codex from ComeOnOliver/skillshub. It costs 42 tokens per session (7,025 once invoked), scanned A, original, MIT.

A development guide for building 2D games with Apple’s SpriteKit framework, including scenes, physics, actions, input, and rendering.

In plain words
What is it for?
Use it for SpriteKit games, physics interactions, scene changes, touch controls, SwiftUI integration, and frame-rate optimization.
Why use it?
It explains SpriteKit’s game structure and common performance or coordinate-system problems, so you can build and troubleshoot gameplay more reliably.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for SpriteKit games, physics interactions, scene changes, touch controls, SwiftUI integration, and frame-rate optimization.

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Install with agentmods
npx agentmods add skills/comeonoliver/skillshub/axiom-spritekit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ComeOnOliver/skillshub --skill axiom-spritekit
Clone the repo
git clone --depth 1 https://github.com/ComeOnOliver/skillshub

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for axiom-spritekit

README.md
[![agentmods](https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-spritekit/github.svg)](https://agentmods.dev/skills/comeonoliver/skillshub/axiom-spritekit)
Your own site
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-spritekit"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-spritekit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for axiom-spritekit

Your own site · 80×15
<a href="https://agentmods.dev/skills/comeonoliver/skillshub/axiom-spritekit"><img src="https://agentmods.dev/badge/skills/comeonoliver/skillshub/axiom-spritekit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,025 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.07025
Opus 5 $0.00021 $0.03513
Sonnet 5 $0.00008 $0.01405
Haiku 4.5 $0.00004 $0.00702

Measured 9d ago against content hash f58b7e4e6b49, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

axiom-spritekit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/CharlesWiltgen/Axiom/axiom-spritekit/SKILL.md · 964 lines

How it starts

The opening of the file, as written. The whole thing — 964 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SpriteKit Game Development Guide

Purpose: Build reliable SpriteKit games by mastering the scene graph, physics engine, action system, and rendering pipeline iOS Version: iOS 13+ (SwiftUI integration), iOS 11+ (SKRenderer) Xcode: Xcode 15+

When to Use This Skill

Use this skill when:

  • Building a new SpriteKit game or interactive simulation
  • Implementing physics (collisions, contacts, forces, joints)
  • Setting up game architecture (scenes, layers, cameras)
  • Optimizing frame rate or reducing draw calls
  • Implementing touch/input handling in a game
  • Managing scene transitions and data passing
  • Integrating SpriteKit with SwiftUI or Metal
  • Debugging physics contacts that don't fire
  • Fixing coordinate system confusion

Do NOT use this skill for:

  • SceneKit 3D rendering (axiom-scenekit)
  • GameplayKit entity-component systems
  • Metal shader programming (axiom-metal-migration-ref)
  • General SwiftUI layout (axiom-swiftui-layout)

1. Mental Model

Coordinate System

SpriteKit uses a bottom-left origin with Y pointing up. This differs from UIKit (top-left, Y down).

SpriteKit:          UIKit:
┌─────────┐         ┌─────────┐
│    +Y    │         │  (0,0)  │
│    ↑     │         │    ↓    │
│    │     │         │    +Y   │
│(0,0)──→+X│        │    │    │
└─────────┘         └─────────┘

Anchor Points define which point on a sprite maps to its position. Default is (0.5, 0.5) (center).

// Common anchor point trap:
// Anchor (0, 0) = bottom-left of sprite is at position
// Anchor (0.5, 0.5) = center of sprite is at position (DEFAULT)
// Anchor (0.5, 0) = bottom-center (useful for characters standing on ground)
sprite.anchorPoint = CGPoint(x: 0.5, y: 0)

Scene anchor point maps the view's frame to scene coordinates:

  • (0, 0) — scene origin at bottom-left of view (default)
  • (0.5, 0.5) — scene origin at center of view

Node Tree

Everything in SpriteKit is an SKNode in a tree hierarchy. Parent transforms propagate to children.

Read the full file on GitHub · 964 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 964 lines · 42 tokens per session scan A f58b7e4e6b49

Subscribe to this mod's changes

axiom-spritekit is a skill published in the GitHub repository ComeOnOliver/skillshub (63 stars, last pushed 2mo ago), licensed MIT. It adds 42 tokens to every session and 7,025 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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