unity-networking

Guidance for building multiplayer games in Unity, a game-development platform, using Unity Netcode, Mirror, or Photon.

In plain words
What is it for?
Implementing multiplayer features, fixing networking issues, and synchronizing real-time game state.
Why use it?
It helps address the technical problems of keeping multiple players connected and their game states synchronized, including delays between players.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/creator-hian/claude-code-plugins/unity-networking
Any agent
npx skills add creator-hian/claude-code-plugins --skill unity-networking
Clone the repo
git clone --depth 1 https://github.com/creator-hian/claude-code-plugins

Made for: Claude Code, Codex.

Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 494 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00042 $0.00494
Opus 5 $0.00021 $0.00247
Sonnet 5 $0.00008 $0.00099
Haiku 4.5 $0.00004 $0.00049

Measured 2d ago against content hash ee86b50a6bfb, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-networking scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

unity-plugin/skills/unity-networking/SKILL.md · 87 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 87 lines · 42 tokens per session scan A ee86b50a6bfb

Subscribe to this mod's changes

unity-networking is a skill published in the GitHub repository creator-hian/claude-code-plugins (10 stars, last pushed 4mo ago), with no licence file. It adds 42 tokens to every session and 494 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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