unity-r3

unity-r3 is a skill for Claude Code from creator-hian/claude-code-plugins. It costs 64 tokens per session (1,484 once invoked), scanned A, original, no licence file.

Expert guidance for using R3, a reactive programming library, in Unity projects. Reactive programming updates code in response to events or changing data.

In plain words
What is it for?
Use it when implementing R3, Observable streams, asynchronous enumerable integration, or MVVM and MVP patterns in Unity.
Why use it?
It helps developers choose R3-specific patterns for event streams, asynchronous work, and Unity application architecture.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the unity-plugin plugin — 13 skills, 2 agents shipped together

Good fit Use it when implementing R3, Observable streams, asynchronous enumerable integration, or MVVM and MVP patterns in Unity.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/creator-hian/claude-code-plugins/unity-r3
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add creator-hian/claude-code-plugins --skill unity-r3
Clone the repo
git clone --depth 1 https://github.com/creator-hian/claude-code-plugins

Made for: Claude Code.

Or install unity-plugin, the plugin that ships this one along with the rest of its 13 skills, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-r3

README.md
[![agentmods](https://agentmods.dev/badge/skills/creator-hian/claude-code-plugins/unity-r3/github.svg)](https://agentmods.dev/skills/creator-hian/claude-code-plugins/unity-r3)
Your own site
<a href="https://agentmods.dev/skills/creator-hian/claude-code-plugins/unity-r3"><img src="https://agentmods.dev/badge/skills/creator-hian/claude-code-plugins/unity-r3/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-r3

Your own site · 80×15
<a href="https://agentmods.dev/skills/creator-hian/claude-code-plugins/unity-r3"><img src="https://agentmods.dev/badge/skills/creator-hian/claude-code-plugins/unity-r3.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,484 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.01484
Opus 5.5 $0.00026 $0.00594
Sonnet 5.5 $0.00013 $0.00297
Haiku 4.5 $0.00006 $0.00148

Measured 1mo ago against content hash 79bc2c5c6891, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-r3 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

unity-plugin/skills/unity-r3/SKILL.md · 202 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 202 lines · 64 tokens per session scan A 79bc2c5c6891

Subscribe to this mod's changes

unity-r3 is a skill published in the GitHub repository creator-hian/claude-code-plugins (11 stars, last pushed 6mo ago), with no licence file. It adds 64 tokens to every session and 1,484 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

playtest-report

Structured playtest report template, or turn existing playtest notes into structured feedback.

Donchitos/Claude-Code-Game-Studios · 20 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

motion

Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.

OpenDCAI/GameFactory-3A · 0 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens

unity-manual-component

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Besty0728/Unity-Skills · 36 tokens