Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add daehounan/agency-agents-fork --skill worldbuilding-rigorgit clone --depth 1 https://github.com/daehounan/agency-agents-forkWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/daehounan/agency-agents-fork/worldbuilding-rigor)<a href="https://agentmods.dev/skills/daehounan/agency-agents-fork/worldbuilding-rigor"><img src="https://agentmods.dev/badge/skills/daehounan/agency-agents-fork/worldbuilding-rigor/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/daehounan/agency-agents-fork/worldbuilding-rigor"><img src="https://agentmods.dev/badge/skills/daehounan/agency-agents-fork/worldbuilding-rigor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00113 | $0.00362 |
| Opus 5 | $0.00056 | $0.00181 |
| Sonnet 5 | $0.00023 | $0.00072 |
| Haiku 4.5 | $0.00011 | $0.00036 |
Grade A, and why
worldbuilding-rigor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Worldbuilding Rigor Skill
When this skill activates, identify which academic lens applies and delegate to the appropriate scholar agent.
Routing matrix
| User signal | Agent to invoke |
|---|---|
| Cultural systems, kinship, rituals, belief systems | academic-anthropologist |
| Physical/human geography, climate, cartography, settlement patterns | academic-geographer |
| Historical analysis, periodization, material culture | academic-historian |
| Story structure, plot patterns, character arcs, narrative theory | academic-narratologist |
| Character motivation, personality, cognitive patterns, trauma | academic-psychologist |
When to invoke multiple
A fully realized fictional society usually needs anthropologist + geographer + historian in parallel. Add narratologist when the question is about how the world is told, psychologist when it is about how individuals within the world think.
When NOT to use
- Game mechanics or systems design →
game-designer(separate skill) - Visual world-building (concept art prompts) →
design-image-prompt-engineer - Marketing copy for a published world → marketing agents
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 29 lines · 113 tokens per session scan A ba09ab84b1fe
worldbuilding-rigor is a skill published in the GitHub repository daehounan/agency-agents-fork (2 stars, last pushed 3mo ago), licensed MIT. It adds 113 tokens to every session and 362 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
threejs-world-generation
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagnostics, or requests for a real 3D environment rather than generated 2D footage.…
3d-asset-generation
Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.
sound-effects
Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.
character-rigging
Build data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages.
pose-library-design
Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.
gamedev-shaders
Use when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect recipes, shader performance. NOT gameplay or engine-API code (that is godot/unity/unreal), NOT physics (gamedev-physics), NOT build variant…