Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/daffy0208/ai-dev-standards/3d-visualizernpx skills add daffy0208/ai-dev-standards --skill 3d-visualizergit clone --depth 1 https://github.com/daffy0208/ai-dev-standardsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/daffy0208/ai-dev-standards/3d-visualizer)<a href="https://agentmods.dev/skills/daffy0208/ai-dev-standards/3d-visualizer"><img src="https://agentmods.dev/badge/skills/daffy0208/ai-dev-standards/3d-visualizer.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00023 | $0.02822 |
| Opus 5 | $0.00012 | $0.01411 |
| Sonnet 5 | $0.00005 | $0.00564 |
| Haiku 4.5 | $0.00002 | $0.00282 |
Grade A, and why
3d-visualizer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 452 lines — stays where its author put it; the contents beside it link to each section on GitHub.
3D Visualizer Skill
I help you create 3D visualizations, interactive 3D graphics, and immersive web experiences using Three.js.
What I Do
3D Graphics:
- 3D models and scenes
- Materials and lighting
- Animations and interactions
- Camera controls
3D Data Visualization:
- 3D charts and graphs
- Network visualizations
- Geospatial data
- Scientific visualization
Interactive 3D:
- Product viewers (360°)
- Configurators
- Interactive demos
- 3D games
Three.js with React Three Fiber
npm install three @react-three/fiber @react-three/drei
Basic 3D Scene
// components/Scene3D.tsx
'use client'
import { Canvas } from '@react-three/fiber'
import { OrbitControls, Box, Sphere } from '@react-three/drei'
export function Scene3D() {
return (
<Canvas camera={{ position: [5, 5, 5], fov: 50 }}>
{/* Lighting */}
<ambientLight intensity={0.5} />
<pointLight position={[10, 10, 10]} />
{/* 3D Objects */}
<Box position={[-2, 0, 0]} args={[1, 1, 1]}>
<meshStandardMaterial color="hotpink" />
</Box>
<Sphere position={[2, 0, 0]} args={[0.7, 32, 32]}>
<meshStandardMaterial color="cyan" metalness={0.8} roughness={0.2} />
</Sphere>
{/* Camera Controls */}
<OrbitControls />
</Canvas>
)
}
3D Model Loader
'use client'
import { useGLTF } from '@react-three/drei'
import { Canvas } from '@react-three/fiber'
function Model() {
const { scene } = useGLTF('/models/product.glb')
return <primitive object={scene} />
}
export function ProductViewer() {
return (
<Canvas>
<ambientLight intensity={0.5} />
<spotLight position={[10, 10, 10]} angle={0.15} />
<Model />
<OrbitControls
enableZoom={true}
enablePan={false}
minPolarAngle={Math.PI / 4}
maxPolarAngle={Math.PI / 2}
/>
</Canvas>
)
}
Animated 3D
'use client'
import { useRef } from 'react'
import { useFrame } from '@react-three/fiber'
import { Mesh } from 'three'
function RotatingCube() {
const meshRef = useRef<Mesh>(null)
useFrame((state, delta) => {
if (meshRef.current) {
meshRef.current.rotation.x += delta
meshRef.current.rotation.y += delta * 0.5
}
})
return (
<mesh ref={meshRef}>
<boxGeometry args={[2, 2, 2]} />
<meshStandardMaterial color="orange" />
</mesh>
)
}
export function AnimatedScene() {
return (
<Canvas>
<ambientLight />
<pointLight position={[10, 10, 10]} />
<RotatingCube />
</Canvas>
)
}
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 452 lines · 23 tokens per session scan A 97d183b700bd
3d-visualizer is a skill published in the GitHub repository daffy0208/ai-dev-standards (36 stars, last pushed 8mo ago), licensed MIT. It adds 23 tokens to every session and 2,822 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
3d-website-architect
Expert skill for designing, building, and deploying modern premium websites with advanced animations and 3D interactive experiences using Three.js, React Three Fiber, GSAP, and Framer Motion. Use this skill whenever the user wants to build a website with 3D elements, create an immersive web experience, add interactive…
astral3d
Use when building industrial 3D visualization and editing applications — large model rendering, STEP/B-Rep viewing, measurement, markup. Astral3D: industrial 3D visualization and editing framework.
cesiumjs
Use when building browser-based 3D globes, 3D Tiles visualization, time-dynamic geospatial data, or virtual globe applications. CesiumJS: high-performance WebGL 3D geospatial engine for interactive earth visualization.
threejs-engineer
!cat skills/shared/protocols/3d-spatial-foundations.md 2>/dev/null || true !cat skills/shared/game-visual-foundations.md 2>/dev/null || echo "=== Visual Foundations not loaded ===" !cat skills/shared/protocols/ux-protocol.md 2>/dev/null || true !cat skills/shared/protocols/input-validation.md 2>/dev/null || true !cat…
antv-x6-editor
Use this skill whenever the user wants to create, customize, or troubleshoot X6 v3 graph editor diagrams. Triggers include: any mention of 'X6', 'antv x6', '@antv/x6', 'X6 editor', 'X6 图编辑', '流程图', 'DAG', 'ER图', '实体关系图', '血缘图', '组织架构图', 'UML类图', 'flowchart', 'DAG diagram', 'ER diagram', 'lineage graph', 'org chart'…
photo-sphere-viewer
Use when displaying 360-degree panoramic images (equirectangular/cubemap/dual-fisheye) in web applications, building virtual tours with markers and transitions, embedding interactive panoramas in Vue/React/vanilla JS, or creating 360-degree video players with gyroscope VR support. Photo-Sphere-Viewer v5: JavaScript…