vpx-dev-pinmame-wiring

vpx-dev-pinmame-wiring is a skill for Claude Code, Codex from dcbenji/vpx-claude-plugin. It costs 46 tokens per session (2,205 once invoked), scanned A, original, no licence file.

A set of instructions for wiring virtual pinball games to PinMAME, the software that emulates pinball machine electronics, using VPX VBScript.

In plain words
What is it for?
Defining pinball-game hardware behavior such as trough drains, flippers, general illumination, switch callbacks, and solenoid handling.
Why use it?
It helps connect game events to simulated switches, lamps, coils, solenoids, and mechanical parts.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Defining pinball-game hardware behavior such as trough drains, flippers, general illumination, switch callbacks, and solenoid handling.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcbenji/vpx-claude-plugin/pinmame-wiring
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcbenji/vpx-claude-plugin --skill pinmame-wiring
Clone the repo
git clone --depth 1 https://github.com/dcbenji/vpx-claude-plugin

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vpx-dev-pinmame-wiring

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcbenji/vpx-claude-plugin/pinmame-wiring/github.svg)](https://agentmods.dev/skills/dcbenji/vpx-claude-plugin/pinmame-wiring)
Your own site
<a href="https://agentmods.dev/skills/dcbenji/vpx-claude-plugin/pinmame-wiring"><img src="https://agentmods.dev/badge/skills/dcbenji/vpx-claude-plugin/pinmame-wiring/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vpx-dev-pinmame-wiring

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcbenji/vpx-claude-plugin/pinmame-wiring"><img src="https://agentmods.dev/badge/skills/dcbenji/vpx-claude-plugin/pinmame-wiring.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,205 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.02205
Opus 5 $0.00023 $0.01103
Sonnet 5 $0.00009 $0.00441
Haiku 4.5 $0.00005 $0.00220

Measured 11d ago against content hash 77c07a4f9aef, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

vpx-dev-pinmame-wiring scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

pinmame-wiring/SKILL.md · 209 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 209 lines · 46 tokens per session scan A 77c07a4f9aef

Subscribe to this mod's changes

vpx-dev-pinmame-wiring is a skill published in the GitHub repository dcbenji/vpx-claude-plugin (4 stars, last pushed 5mo ago), with no licence file. It adds 46 tokens to every session and 2,205 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

motion

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

OpenDCAI/GameFactory-3A · 0 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens