designer-particles

designer-particles is a skill for Claude Code from dcc-mcp/dcc-mcp-substance3d-designer. It costs 30 tokens per session (618 once invoked), scanned A, original, MIT.

A texture-generation skill for Substance 3D Designer that creates repeated texture variations and packs them into a sprite sheet. A sprite sheet is one image containing many frames that another particle system can display.

In plain words
What is it for?
Use it to bake parameter-based texture variations and make atlases for systems such as Unreal Niagara, Unity VFX Graph, or Houdini POPs.
Why use it?
Substance 3D Designer does not simulate moving particles, so this separates texture creation from the particle system that uses the results.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to bake parameter-based texture variations and make atlases for systems such as Unreal Niagara, Unity VFX Graph, or Houdini POPs.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-particles
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-substance3d-designer --skill designer-particles
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-substance3d-designer

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for designer-particles

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-particles/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-particles)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-particles"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-particles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for designer-particles

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-particles"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-substance3d-designer/designer-particles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 618 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00618
Opus 5.5 $0.00012 $0.00247
Sonnet 5.5 $0.00006 $0.00124
Haiku 4.5 $0.00003 $0.00062

Measured 1mo ago against content hash 9eedac76429b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

designer-particles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/bake_variation_tiles.py, scripts/compose_tile_atlas.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_substance3d_designer/skills/designer-particles/SKILL.md · 65 lines

How it starts

The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Designer Particles

Honest capability boundary

Substance 3D Designer has no particle system. There are no emitters, no particles, no forces, no sprite simulation, and no point-cloud state. Nothing in this skill simulates particle motion.

What Designer provides is a deterministic graph that can be re-evaluated after a typed input changes. This skill uses that to author particle assets:

  • bake_variation_tiles sweeps one seed/variation parameter across a bounded range and exports a header-verified texture per step, giving a set of decorrelated variations of the same procedural source.
  • compose_tile_atlas packs one named map from that series into a grid sprite sheet that a downstream engine (Unreal Niagara, Unity VFX Graph, Houdini POPs) can sample per particle.

Treat the output as textures for a particle system that lives elsewhere, not as particles authored inside Designer.

Bounded and reversible

  • Series length is bounded to 64 steps; values must be finite numbers within ±1,000,000.
  • The output directory must be fresh, so a stale file can never be reported as a new result.
  • The swept parameter is restored to its original value if any step fails.
  • Every exported file is re-read and its header verified against the SDK-reported dimensions, so a truncated or stale file cannot be reported as success.

Atlas composition

compose_tile_atlas requires PySide2 QtGui, which Designer ships. If it is unavailable the tool fails closed with ATLAS_COMPOSER_UNAVAILABLE instead of silently skipping the step. Every tile must decode; tiles may differ in size and are placed on a shared bounding grid. The atlas is written only to a fresh destination.

designer-dynamics uses the same sweep engine for iterative passes and designer-animation uses it for ordered frames. Those three skills share one engine because Designer's real capability is the same in all three cases: re-evaluate a deterministic graph after a typed input changes.

Read the full file on GitHub · 65 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed 9eedac76429b
  2. 1mo ago First seen · 65 lines · 30 tokens per session scan A d7f0b6e28050

Subscribe to this mod's changes

designer-particles is a skill published in the GitHub repository dcc-mcp/dcc-mcp-substance3d-designer (3 stars, last pushed yesterday), licensed MIT. It adds 30 tokens to every session and 618 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-20.

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