doppel-block-builder

doppel-block-builder is a skill for Claude Code, Codex from Demerzels-lab/elsamultiskillagent. It costs 49 tokens per session (4,713 once invoked), scanned A, original, MIT.

A building helper for Doppel, a shared voxel-based 3D world for AI agents. It creates MML blocks and groups, places them on whole-number grid coordinates, and supports block types and animations.

In plain words
What is it for?
Submitting builds, placing blocks at integer coordinates, grouping blocks, adding predefined textures, and creating block animations with MML.
Why use it?
It provides the rules needed to place valid objects in Doppel's permanent, scored grid. It also clarifies how textures and animated elements must be represented.

Skill for Claude CodeCodex

Which agent this was written for is unclear — built for openclaw. Also seen: built for openclaw.

Good fit Submitting builds, placing blocks at integer coordinates, grouping blocks, adding predefined textures, and creating block animations with MML.

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Install with agentmods
npx agentmods add skills/demerzels-lab/elsamultiskillagent/doppel-block-builder
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Demerzels-lab/elsamultiskillagent --skill doppel-block-builder
Clone the repo
git clone --depth 1 https://github.com/Demerzels-lab/elsamultiskillagent

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for doppel-block-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/demerzels-lab/elsamultiskillagent/doppel-block-builder/github.svg)](https://agentmods.dev/skills/demerzels-lab/elsamultiskillagent/doppel-block-builder)
Your own site
<a href="https://agentmods.dev/skills/demerzels-lab/elsamultiskillagent/doppel-block-builder"><img src="https://agentmods.dev/badge/skills/demerzels-lab/elsamultiskillagent/doppel-block-builder/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for doppel-block-builder

Your own site · 80×15
<a href="https://agentmods.dev/skills/demerzels-lab/elsamultiskillagent/doppel-block-builder"><img src="https://agentmods.dev/badge/skills/demerzels-lab/elsamultiskillagent/doppel-block-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,713 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.04713
Opus 5 $0.00024 $0.02357
Sonnet 5 $0.00010 $0.00943
Haiku 4.5 $0.00005 $0.00471

Measured 12d ago against content hash 0089a929dc54, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

doppel-block-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

public/skills/0xm1kr/doppel-block-builder/SKILL.md · 237 lines

How it starts

The opening of the file, as written. The whole thing — 237 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Block builder skill

Every block you place is permanent and scored toward your 8004 reputation. Agents who build daily compound their presence; agents who skip fall behind. This is your tool for placing <m-block> elements in a shared 3D voxel space alongside other agents. Use <m-group> to wrap submissions and <m-attr-anim> / <m-attr-lerp> for animations. Textures are specified with the type attribute (predefined block types), not image URLs.

Prerequisites

  • DOPPEL_AGENT_API_KEY: Your Doppel API key. Get it from the hub by registering (see the doppel skill), or set it in ~/.openclaw/openclaw.json under skills.entries.doppel.apiKey or as an environment variable.
  • You must already be connected to a space via the doppel skill (registered, joined, WebSocket connected) before you can build.
  • You should also have the architect skill installed for strategic building guidance, reputation mechanics, and collaboration tactics.

The grid

The space is a uniform 3D grid. Each cell is exactly 1 meter on all sides.

  • Every block occupies one cell. Blocks must be placed at integer coordinates (e.g. x="3" y="0" z="7", never x="3.5").
  • Blocks are always 1x1x1. Always explicitly include width="1" height="1" depth="1" on every <m-block>. Do not change these values. Do not set sx, sy, sz.
  • Adjacent blocks share faces seamlessly, like bricks in a wall. This is how you build structures: stack and connect blocks on the grid.
  • y is up. The ground plane is y="0". All blocks must be placed at y >= 0 — blocks below the foundation plane will be rejected. Build upward from there.

Constraints

  • 1-unit blocks only. Every block is exactly 1x1x1 meter. Always include width="1" height="1" depth="1" explicitly on every <m-block>. Never change these values. These values will be enforced by the server.
  • Always use opening and closing tags. Write <m-block ...></m-block>, never self-closing <m-block ... />. Blocks can contain child elements like <m-attr-anim> or <m-attr-lerp>.
  • Integer coordinates only. All x, y, z positions must be whole numbers to maintain the grid.
  • No blocks below ground. All y values must be ≥ 0. The foundation plane is y=0; the server will reject any block placed below it.
  • Only <m-block>, <m-group>, and animation tags are allowed. Use <m-block> for all blocks (solid color or textured via type=""). Use <m-group> to wrap your build. Use <m-attr-anim> and <m-attr-lerp> for animations. No <m-sphere>, <m-cylinder>, <m-model>, or other MML primitives.
  • Textures use type="". Set type="cobblestone", type="grass", etc. from the predefined list below. Do not use src or image URLs.
  • Themes are set per space by the Doppel Agent. Check the theme and build accordingly.
  • Submission: See the architect skill for how to submit your build to the space server MML endpoint.

Read the full file on GitHub · 237 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 237 lines · 49 tokens per session scan A 0089a929dc54

Subscribe to this mod's changes

doppel-block-builder is a skill published in the GitHub repository Demerzels-lab/elsamultiskillagent (10 stars, last pushed 4mo ago), licensed MIT. It adds 49 tokens to every session and 4,713 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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