Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill baking-type-cleanup-componentgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/baking-type-cleanup-component)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/baking-type-cleanup-component"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/baking-type-cleanup-component/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/baking-type-cleanup-component"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/baking-type-cleanup-component.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00042 | $0.00779 |
| Opus 5.5 | $0.00017 | $0.00312 |
| Sonnet 5.5 | $0.00008 | $0.00156 |
| Haiku 4.5 | $0.00004 | $0.00078 |
Grade A, and why
baking-type-cleanup-component scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.
BakingType Cleanup Component — Entity Lifecycle Tracking
Intent
Track entity lifecycle (creation, re-parenting, destruction) within the incremental baking pipeline using ICleanupComponentData that survives entity destruction but is still stripped from the runtime world.
Use When
A baking system must detect which entities were destroyed or re-parented between baking passes, and recompute dependent data (e.g., compound bounding boxes when a child is removed).
Avoid When
Simple single-pass baking without lifecycle tracking — unnecessary complexity. Avoid in the runtime world — ICleanupComponentData without [BakingType] persists into the runtime world and requires explicit removal.
Senior Pattern
- Struct implementing both ICleanupComponentData and tagged with [BakingType].
- Baking system adds cleanup component to newly baked entities: query WithNone WithAll.
- Destroyed entities: cleanup survives, [BakingType] primary component is removed. Query WithNone WithAll catches them.
- Re-parented entities: compare stored Parent in cleanup to current Parent component.
- After processing, RemoveComponent the cleanup from destroyed entities to avoid stale accumulation.
Code Template
[BakingType]
public struct BoundingBoxCleanup : ICleanupComponentData
{
public Entity PreviousParent;
}
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem)]
public partial struct BoundingBoxLifecycleSystem : ISystem
{
public void OnUpdate(ref SystemState state)
{
// Add cleanup to new entities
var newQuery = SystemAPI.QueryBuilder()
.WithAll<BoundingBox>()
.WithNone<BoundingBoxCleanup>()
.Build();
state.EntityManager.AddComponent<BoundingBoxCleanup>(newQuery);
// Detect destroyed entities (cleanup survives, BoundingBox gone)
var destroyedEntities = SystemAPI.QueryBuilder()
.WithAll<BoundingBoxCleanup>()
.WithNone<BoundingBox>()
.Build()
.ToEntityArray(Allocator.Temp);
foreach (var entity in destroyedEntities)
{
var cleanup = state.EntityManager.GetComponentData<BoundingBoxCleanup>(entity);
// Trigger recompute on previous parent
TriggerParentRecompute(ref state, cleanup.PreviousParent);
state.EntityManager.RemoveComponent<BoundingBoxCleanup>(entity);
}
destroyedEntities.Dispose();
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 83 lines · 42 tokens per session scan A 638e7e162331
baking-type-cleanup-component is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 42 tokens to every session and 779 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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