baking-type-component

baking-type-component is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 33 tokens per session (696 once invoked), scanned A, original, MIT.

A Unity ECS marker for data used only while converting authoring content into runtime entities. It lets one baking step pass temporary component data to a later baking system, then removes that data from the finished game world.

In plain words
What is it for?
Use it to stage data between Bakers and baking systems, combine information from several entities, or prepare blob assets before creating the final runtime component.
Why use it?
It keeps intermediate baking data out of runtime entities and distinguishes multi-step baking data from data needed during only one baking pass.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to stage data between Bakers and baking systems, combine information from several entities, or prepare blob assets before creating the final runtime component.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/baking-type-component
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill baking-type-component
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

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agentmods badge for baking-type-component

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/baking-type-component/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/baking-type-component)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for baking-type-component

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/baking-type-component"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/baking-type-component.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 696 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.00696
Opus 5.5 $0.00013 $0.00278
Sonnet 5.5 $0.00007 $0.00139
Haiku 4.5 $0.00003 $0.00070

Measured 11d ago against content hash 844638443331, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

baking-type-component scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-dots/baking-type-component/SKILL.md · 78 lines

How it starts

The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.

BakingType Component

Intent

Mark a component as existing only in the baking world so it can carry intermediate data from Bakers to baking systems without appearing in the runtime world.

Use When

A Baker needs to pass data to a baking system (WorldSystemFilterFlags.BakingSystem) that cannot be expressed in the final runtime component. Multi-stage baking pipelines, cross-entity aggregation, blob asset staging.

Avoid When

The data belongs in the runtime world — use a normal IComponentData. Avoid when the data only needs to survive within a single baking pass — use [TemporaryBakingType] instead.

Senior Pattern

  • [BakingType] attribute on IComponentData or IBufferElementData struct.
  • Baker adds the [BakingType] component as a staging area for the baking system to read.
  • Baking system reads the [BakingType] component, computes the final result, and adds the runtime component.
  • [BakingType] is automatically stripped from the destination runtime world after all baking systems complete.
  • Can also be applied to managed class components ([BakingType] public class MeshArrayBakingType : IComponentData).

Code Template

// Staging component — exists only during baking
[BakingType]
public struct RawMeshData : IComponentData
{
    public float MeshScale;
    public Hash128 SourceHash;
}

// Staging buffer — Baker populates, baking system reads
[BakingType]
public struct RawVertex : IBufferElementData
{
    public float3 Position;
}

// Baker stages the data:
class Baker : Baker<MeshAuthoring>
{
    public override void Bake(MeshAuthoring authoring)
    {
        DependsOn(authoring.Mesh);
        var entity = GetEntity(TransformUsageFlags.None);
        AddComponent(entity, new RawMeshData
        {
            MeshScale = authoring.Scale,
            SourceHash = ComputeHash(authoring.Mesh)
        });
        // Baking system will read RawMeshData and produce BlobAssetReference<MeshBlobAsset>
    }
}

Anti-Patterns

  • Forgetting [BakingType] on an intermediate component — it leaks into the runtime world, pollutes archetypes, wastes memory.
  • Reading a [BakingType] component from a runtime system — it doesn't exist, silent no-op or exception.
  • Using [BakingType] when [TemporaryBakingType] would suffice — choose based on whether data must survive across multiple baking system passes.

Read the full file on GitHub · 78 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 78 lines · 33 tokens per session scan A 844638443331

Subscribe to this mod's changes

baking-type-component is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 33 tokens to every session and 696 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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