Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill baking-type-componentgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/baking-type-component)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/baking-type-component"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/baking-type-component/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/baking-type-component"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/baking-type-component.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00033 | $0.00696 |
| Opus 5.5 | $0.00013 | $0.00278 |
| Sonnet 5.5 | $0.00007 | $0.00139 |
| Haiku 4.5 | $0.00003 | $0.00070 |
Grade A, and why
baking-type-component scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.
BakingType Component
Intent
Mark a component as existing only in the baking world so it can carry intermediate data from Bakers to baking systems without appearing in the runtime world.
Use When
A Baker needs to pass data to a baking system (WorldSystemFilterFlags.BakingSystem) that cannot be expressed in the final runtime component. Multi-stage baking pipelines, cross-entity aggregation, blob asset staging.
Avoid When
The data belongs in the runtime world — use a normal IComponentData. Avoid when the data only needs to survive within a single baking pass — use [TemporaryBakingType] instead.
Senior Pattern
[BakingType]attribute on IComponentData or IBufferElementData struct.- Baker adds the [BakingType] component as a staging area for the baking system to read.
- Baking system reads the [BakingType] component, computes the final result, and adds the runtime component.
- [BakingType] is automatically stripped from the destination runtime world after all baking systems complete.
- Can also be applied to managed class components (
[BakingType] public class MeshArrayBakingType : IComponentData).
Code Template
// Staging component — exists only during baking
[BakingType]
public struct RawMeshData : IComponentData
{
public float MeshScale;
public Hash128 SourceHash;
}
// Staging buffer — Baker populates, baking system reads
[BakingType]
public struct RawVertex : IBufferElementData
{
public float3 Position;
}
// Baker stages the data:
class Baker : Baker<MeshAuthoring>
{
public override void Bake(MeshAuthoring authoring)
{
DependsOn(authoring.Mesh);
var entity = GetEntity(TransformUsageFlags.None);
AddComponent(entity, new RawMeshData
{
MeshScale = authoring.Scale,
SourceHash = ComputeHash(authoring.Mesh)
});
// Baking system will read RawMeshData and produce BlobAssetReference<MeshBlobAsset>
}
}
Anti-Patterns
- Forgetting [BakingType] on an intermediate component — it leaks into the runtime world, pollutes archetypes, wastes memory.
- Reading a [BakingType] component from a runtime system — it doesn't exist, silent no-op or exception.
- Using [BakingType] when [TemporaryBakingType] would suffice — choose based on whether data must survive across multiple baking system passes.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 78 lines · 33 tokens per session scan A 844638443331
baking-type-component is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 33 tokens to every session and 696 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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