unity-camera

unity-camera is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 160 tokens per session (2,154 once invoked), scanned A, original, MIT.

A set of tools for controlling Unity Scene View and game cameras. A camera determines what part of a 3D scene is visible, including its position, angle, field of view, and projection style.

In plain words
What is it for?
Use it to move or aim a Scene View camera, create or configure game cameras, change viewing properties and visibility masks, switch between perspective and orthographic views, or capture screenshots.
Why use it?
It lets an agent inspect and adjust camera views without manually changing every setting in the Unity Editor.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to move or aim a Scene View camera, create or configure game cameras, change viewing properties and visibility masks, switch between perspective and orthographic views, or capture screenshots.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/camera
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill camera
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-camera

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/camera/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/camera)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/camera"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/camera/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-camera

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/camera"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/camera.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 160 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,154 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00160 $0.02154
Opus 5.5 $0.00064 $0.00862
Sonnet 5.5 $0.00032 $0.00431
Haiku 4.5 $0.00016 $0.00215

Measured 11d ago against content hash 62df03f5a602, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-camera scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/camera/SKILL.md · 162 lines

How it starts

The opening of the file, as written. The whole thing — 162 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Camera Skills

Control the Scene View camera and Game Cameras (creation, transform, properties, screenshot, culling, orthographic toggle).

Operating Mode

  • Approval (default): mutating skills (camera_set_transform, camera_create, camera_set_properties, camera_set_culling_mask, camera_screenshot, camera_set_orthographic, camera_align_view_to_object, camera_look_at) need user grant; grant triggers a single server-side execution that returns the result.
  • Auto / Bypass: those skills execute directly.
  • Query skills (camera_get_info, camera_get_properties, camera_list) are SkillMode.SemiAuto — they run in all three modes without grant.
  • This module contains no Delete / PlayMode / Reload / high-risk skills (no NeverInSemi).

Guardrails

DO NOT (common hallucinations):

  • camera_move / camera_rotate do not exist → use camera_set_transform (Scene View) or gameobject_set_transform (Game Camera)
  • camera_set_fov does not exist → use camera_set_properties with fieldOfView parameter
  • camera_* skills control two different cameras: camera_set_transform/camera_look_at/camera_align_view_to_object control the Scene View camera; camera_create/camera_set_properties/camera_screenshot control Game Cameras
  • camera_delete does not exist → use gameobject_delete on the camera GameObject

Routing:

  • For Cinemachine virtual cameras → use cinemachine module
  • For Game Camera component properties → camera_set_properties / camera_get_properties (this module)
  • For scene screenshots → scene_screenshot (scene module) uses the Scene View; camera_screenshot uses a Game Camera

Skills

camera_align_view_to_object

Align Scene View camera to look at an object. Parameters:

  • name (string, optional): Target GameObject name.
  • instanceId (int, optional): Target GameObject instance ID.
  • path (string, optional): Target GameObject hierarchy path.

camera_get_info

Get Scene View camera position and rotation. Parameters: None.

Read the full file on GitHub · 162 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 162 lines · 160 tokens per session scan A 62df03f5a602

Subscribe to this mod's changes

unity-camera is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 160 tokens to every session and 2,154 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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