Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill ecb-parallel-writergit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/ecb-parallel-writer)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/ecb-parallel-writer"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/ecb-parallel-writer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/ecb-parallel-writer"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/ecb-parallel-writer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00033 | $0.00792 |
| Opus 5.5 | $0.00013 | $0.00317 |
| Sonnet 5.5 | $0.00007 | $0.00158 |
| Haiku 4.5 | $0.00003 | $0.00079 |
Grade A, and why
ecb-parallel-writer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.
ECB Parallel Writer
Intent
Enable structural changes from ScheduleParallel jobs by converting an ECB to a thread-safe parallel writer keyed by chunk index for deterministic command replay.
Use When
Any IJobEntity or IJobChunk scheduled with ScheduleParallel that needs to record structural changes (AddComponent, RemoveComponent, Instantiate, DestroyEntity, SetComponent on new entities).
Avoid When
The job is scheduled with Schedule (single-threaded) — a regular ECB works fine without AsParallelWriter. Avoid for jobs that only mutate existing component values — use RefRW directly, no ECB needed.
Senior Pattern
ecb.AsParallelWriter()converts the ECB to a ParallelWriter — pass this as a job field.- In IJobEntity Execute: add
[ChunkIndexInQuery] int chunkIndexas a special parameter (source-generated, not a component). - Use
chunkIndexas the sort key on every ECB.ParallelWriter call:ecb.DestroyEntity(chunkIndex, entity). - Sort key guarantees deterministic playback order across parallel workers — commands with lower sort keys execute first.
- Commands within the same chunk (same sort key) execute in recording order.
Code Template
[BurstCompile]
partial struct DestroyOutOfBoundsJob : IJobEntity
{
public EntityCommandBuffer.ParallelWriter Ecb;
public float BoundaryY;
void Execute([ChunkIndexInQuery] int chunkIndex, Entity entity,
in LocalTransform transform)
{
if (transform.Position.y < BoundaryY)
Ecb.DestroyEntity(chunkIndex, entity);
}
}
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
var ecb = SystemAPI
.GetSingleton<EndSimulationEntityCommandBufferSystem.Singleton>()
.CreateCommandBuffer(state.WorldUnmanaged)
.AsParallelWriter();
state.Dependency = new DestroyOutOfBoundsJob
{
Ecb = ecb,
BoundaryY = -10f
}.ScheduleParallel(state.Dependency);
}
Anti-Patterns
- Passing a non-parallel ECB (regular
CreateCommandBuffer) to a ScheduleParallel job — safety system throws at schedule time or at Playback. - Using a hard-coded constant sort key (e.g., always
0) — all commands land in bucket 0, replay is non-deterministic for commands from different chunks. - Using
[EntityIndexInQuery] int entityIndexas sort key when[ChunkIndexInQuery]is sufficient — EntityIndexInQuery is a global sequential index, more expensive to compute. Use only when per-entity order within a chunk matters. - Forgetting the sort key parameter entirely — ECB.ParallelWriter methods require it; compiler error or safety exception.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 79 lines · 33 tokens per session scan A 3ff1d802f93d
ecb-parallel-writer is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 33 tokens to every session and 792 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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