Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill ijobentity-parallel-jobgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/ijobentity-parallel-job)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/ijobentity-parallel-job"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/ijobentity-parallel-job/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/ijobentity-parallel-job"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/ijobentity-parallel-job.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00032 | $0.00611 |
| Opus 5.5 | $0.00013 | $0.00244 |
| Sonnet 5.5 | $0.00006 | $0.00122 |
| Haiku 4.5 | $0.00003 | $0.00061 |
Grade A, and why
ijobentity-parallel-job scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.
IJobEntity — Parallel Job
Intent
Execute per-entity computation in parallel across worker threads using a source-generated job whose query is inferred from the Execute method signature.
Use When
Per-entity work that is parallelizable, Burst-friendly, and does not require chunk-level control. The primary pattern for simulation logic in production DOTS.
Avoid When
You need chunk-level early-exit, direct chunk pointer access, or change filtering via chunk.DidChange() — use IJobChunk. Avoid when the job needs ECB.ParallelWriter without [ChunkIndexInQuery] — add the parameter first.
Senior Pattern
partial struct MyJob : IJobEntitywith [BurstCompile].- Execute signature declares read/write intent:
ref= write,in= read. - Schedule with
state.Dependency = new MyJob { ... }.ScheduleParallel(state.Dependency). - Use [WithAll], [WithNone], [WithAny] attributes on the struct for query filtering.
- Add
[ChunkIndexInQuery] int chunkIndexto Execute when ECB.ParallelWriter is needed.
Code Template
[BurstCompile]
partial struct ApplyVelocityJob : IJobEntity
{
public float DeltaTime;
void Execute(ref LocalTransform transform, in Velocity velocity)
{
transform.Position += velocity.Value * DeltaTime;
}
}
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
state.Dependency = new ApplyVelocityJob
{
DeltaTime = SystemAPI.Time.DeltaTime
}.ScheduleParallel(state.Dependency);
}
Anti-Patterns
- Forgetting to assign the return of Schedule to state.Dependency — next system races against this job.
- Using ScheduleParallel with a non-parallel ECB — safety exception at runtime.
- Capturing a NativeContainer without [ReadOnly] when it is read-only — false write dependency.
- Using Schedule (single-threaded) when ScheduleParallel is safe — wastes parallel budget.
Runtime Risks
- Missing state.Dependency chain: data race between this job and subsequent systems.
- ECB.ParallelWriter without sort key: non-deterministic command order, potential exception.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 68 lines · 32 tokens per session scan A b97a56ae46fa
ijobentity-parallel-job is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 32 tokens to every session and 611 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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