unity-inspector

unity-inspector is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 86 tokens per session (517 once invoked), scanned A, original, MIT.

A Unity Inspector design guide for making script settings clearer and safer in the Unity editor. The Inspector is the editor panel where developers and designers view and change an object's saved fields.

In plain words
What is it for?
Use it to plan serialized fields, labels, tooltips, validation, required components, and configuration assets for Unity scripts.
Why use it?
It reduces confusion when configuring objects and makes required references, ranges, defaults, and related settings easier to understand. It also discourages exposing fields publicly when that is unnecessary.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to plan serialized fields, labels, tooltips, validation, required components, and configuration assets for Unity scripts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/inspector
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill inspector
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-inspector

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/inspector/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/inspector)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/inspector"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/inspector/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-inspector

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/inspector"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/inspector.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 517 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.00517
Opus 5.5 $0.00034 $0.00207
Sonnet 5.5 $0.00017 $0.00103
Haiku 4.5 $0.00009 $0.00052

Measured 11d ago against content hash f4548be3a1db, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-inspector scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/inspector/SKILL.md · 52 lines

What it actually says

Unity Inspector Design

Use this skill when scripts need to be easier to author, configure, and review in the Inspector.

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Prefer [SerializeField] private over unnecessary public fields.
  • Do not over-decorate with attributes when simple naming suffices.

Default Rules

  • Use [Header], [Tooltip], [Space], [Range], [Min], [TextArea] when they clarify authoring intent.
  • Use [RequireComponent] for mandatory sibling dependencies.
  • Use [CreateAssetMenu] for config/data assets that designers should create directly.
  • Use OnValidate only for lightweight editor-time validation and normalization.
  • Use SerializeReference only when polymorphic serialized data is genuinely needed.

Inspector Quality Checklist

  • Are defaults safe?
  • Are required references obvious?
  • Are fields grouped by responsibility?
  • Are tuning values constrained?
  • Are debug-only fields separated from authoring fields?
  • Will another person understand this script from the Inspector alone?

Output Format

  • Field exposure strategy
  • Recommended attributes
  • Validation rules
  • Authoring UX improvements
  • Over-design to avoid
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 52 lines · 86 tokens per session scan A f4548be3a1db

Subscribe to this mod's changes

unity-inspector is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 86 tokens to every session and 517 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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