Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill smartgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/smart)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/smart"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/smart/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/smart"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/smart.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00196 | $0.02106 |
| Opus 5.5 | $0.00078 | $0.00842 |
| Sonnet 5.5 | $0.00039 | $0.00421 |
| Haiku 4.5 | $0.00020 | $0.00211 |
Grade A, and why
unity-smart scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Smart Skills
Operating Mode
- Approval(默认):本模块 Mixed —— 只读查询 skill
smart_scene_query/smart_scene_query_spatial(标ReadOnly = true,Mode = SkillMode.SemiAuto)可直接执行;其余布局/绑定/变换类 skill (smart_scene_layout/smart_reference_bind/smart_align_to_ground/smart_distribute/smart_snap_to_grid/smart_randomize_transform/smart_select_by_component) 为SkillMode.FullAuto,需用户 grant 单次执行返结果。 - Auto / Bypass:直接执行。
- 含 NeverInSemi 高危 skill:
smart_replace_objects(Operation.Modify|Delete,会替换并删除原对象)。该 skill 在 Approval/Auto 下返MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。
DO NOT (common hallucinations):
smart_create/smart_builddo not exist → smart skills are query/layout tools, not creation toolssmart_search/smart_querydo not exist → usesmart_scene_query(component property filters) orsmart_scene_query_spatial(spatial region filters)smart_movedoes not exist → usesmart_snap_to_gridorsmart_align_to_ground
Routing:
- For creating objects → use
gameobjectmodule - For simple object search → use
gameobject_findorscene_find_objects - For complex scene queries (SQL-like) →
smart_scene_query(this module)
Skills
smart_scene_query
Find objects based on component property values (SQL-like).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
componentName |
string | Yes | - | Component type (Light, Camera, MeshRenderer) |
propertyName |
string | Yes | - | Property to query (intensity, enabled, etc.) |
op |
string | No | "==" | ==, !=, >, <, >=, <=, contains |
value |
string | No | null | Value to compare |
limit |
int | No | 50 | Max results |
query |
string | No | null | Unsupported shorthand; if provided alone returns a guidance error |
Example:
# Find all lights with intensity > 2
call_skill("smart_scene_query", componentName="Light", propertyName="intensity", op=">", value="2")
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 184 lines · 196 tokens per session scan A 04dab074a1f1
unity-smart is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 196 tokens to every session and 2,106 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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