unity-smart

unity-smart is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 196 tokens per session (2,106 once invoked), scanned A, original, MIT.

A Unity scene toolset for querying objects and changing their arrangement or references. It can search by properties or location and apply layouts, alignment, distribution, snapping, and related changes.

In plain words
What is it for?
Use it to query scene objects, arrange them in grids, circles, or lines, align them to the ground, snap them to a grid, randomize transforms, replace prefabs, or bind references.
Why use it?
It reduces manual scene editing when many objects need to be found, arranged, or connected consistently.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to query scene objects, arrange them in grids, circles, or lines, align them to the ground, snap them to a grid, randomize transforms, replace prefabs, or bind references.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/smart
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill smart
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-smart

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/smart/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/smart)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/smart"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/smart/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-smart

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/smart"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/smart.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 196 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,106 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00196 $0.02106
Opus 5.5 $0.00078 $0.00842
Sonnet 5.5 $0.00039 $0.00421
Haiku 4.5 $0.00020 $0.00211

Measured 11d ago against content hash 04dab074a1f1, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-smart scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-skills/skills/smart/SKILL.md · 184 lines

How it starts

The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Smart Skills

Operating Mode

  • Approval(默认):本模块 Mixed —— 只读查询 skill smart_scene_query / smart_scene_query_spatial(标 ReadOnly = true, Mode = SkillMode.SemiAuto)可直接执行;其余布局/绑定/变换类 skill (smart_scene_layout / smart_reference_bind / smart_align_to_ground / smart_distribute / smart_snap_to_grid / smart_randomize_transform / smart_select_by_component) 为 SkillMode.FullAuto,需用户 grant 单次执行返结果。
  • Auto / Bypass:直接执行。
  • 含 NeverInSemi 高危 skill:smart_replace_objects(Operation.Modify|Delete,会替换并删除原对象)。该 skill 在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。

DO NOT (common hallucinations):

  • smart_create / smart_build do not exist → smart skills are query/layout tools, not creation tools
  • smart_search / smart_query do not exist → use smart_scene_query (component property filters) or smart_scene_query_spatial (spatial region filters)
  • smart_move does not exist → use smart_snap_to_grid or smart_align_to_ground

Routing:

  • For creating objects → use gameobject module
  • For simple object search → use gameobject_find or scene_find_objects
  • For complex scene queries (SQL-like) → smart_scene_query (this module)

Skills

smart_scene_query

Find objects based on component property values (SQL-like).

Parameter Type Required Default Description
componentName string Yes - Component type (Light, Camera, MeshRenderer)
propertyName string Yes - Property to query (intensity, enabled, etc.)
op string No "==" ==, !=, >, <, >=, <=, contains
value string No null Value to compare
limit int No 50 Max results
query string No null Unsupported shorthand; if provided alone returns a guidance error

Example:

# Find all lights with intensity > 2
call_skill("smart_scene_query", componentName="Light", propertyName="intensity", op=">", value="2")

Read the full file on GitHub · 184 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 184 lines · 196 tokens per session scan A 04dab074a1f1

Subscribe to this mod's changes

unity-smart is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 196 tokens to every session and 2,106 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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