Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill systemapi-query-main-threadgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/systemapi-query-main-thread)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/systemapi-query-main-thread"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/systemapi-query-main-thread/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/systemapi-query-main-thread"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/systemapi-query-main-thread.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.00560 |
| Opus 5.5 | $0.00014 | $0.00224 |
| Sonnet 5.5 | $0.00007 | $0.00112 |
| Haiku 4.5 | $0.00003 | $0.00056 |
Grade A, and why
systemapi-query-main-thread scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SystemAPI Query — Main Thread Iteration
Intent
Iterate matching entities on the main thread using a concise, source-generated foreach that declares read/write intent and eliminates manual type handle boilerplate.
Use When
Per-entity logic that must run on the main thread, is not parallelizable, or needs to interleave with other main-thread operations. One query, straightforward per-entity work.
Avoid When
The work is parallelizable and entity count is large — use IJobEntity.ScheduleParallel instead. Avoid when cross-entity lookup is needed (use ComponentLookup). Avoid for chunk-level control (use IJobChunk).
Senior Pattern
SystemAPI.Query<RefRW<A>, RefRO<B>>()— source-generated, cached query.- RefRW for components you write; RefRO for components you only read.
- Chain .WithAll() / .WithNone() / .WithAny() for query filtering.
- Do not mutate archetypes (AddComponent, RemoveComponent) inside the loop — use ECB.
Code Template
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
float dt = SystemAPI.Time.DeltaTime;
foreach (var (transform, speed) in
SystemAPI.Query<RefRW<LocalTransform>, RefRO<MoveSpeed>>()
.WithAll<IsActive>())
{
transform.ValueRW.Position +=
math.forward(transform.ValueRO.Rotation) * speed.ValueRO.Value * dt;
}
}
Anti-Patterns
- Using RefRW on a component you only read — creates a false write dependency that serialises parallel jobs.
- Calling EntityManager.AddComponent / RemoveComponent inside the foreach — invalidates the iterator.
- Rebuilding the query inside OnUpdate without caching — minor overhead but unnecessary.
- Using SystemAPI.Query when you need the Entity itself — add
Entityas the first query parameter.
Runtime Risks
- Archetype mutation inside loop: iterator invalidation, undefined behavior.
- RefRW misuse on read-only data: job safety system reports false conflicts.
Performance Notes
Source-generated query is cached after first use. Equivalent to manual IJobChunk iteration in throughput. Main-thread bound — does not utilize worker threads.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 58 lines · 34 tokens per session scan A 9064c32442a4
systemapi-query-main-thread is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 34 tokens to every session and 560 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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