Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill temporary-baking-typegit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/temporary-baking-type)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/temporary-baking-type"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/temporary-baking-type/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/temporary-baking-type"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/temporary-baking-type.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.00620 |
| Opus 5.5 | $0.00014 | $0.00248 |
| Sonnet 5.5 | $0.00007 | $0.00124 |
| Haiku 4.5 | $0.00004 | $0.00062 |
Grade A, and why
temporary-baking-type scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 80 lines — stays where its author put it; the contents beside it link to each section on GitHub.
TemporaryBakingType
Intent
Mark a component as a single-pass baking signal — present during Baker execution and baking system processing within one baking pass, then automatically removed before the next pass.
Use When
Change-detection markers ("this entity was modified in this pass"), processing flags, or any intermediate state that must NOT persist across incremental baking passes.
Avoid When
The data must survive across multiple baking system updates within a multi-pass pipeline — use [BakingType] instead.
Senior Pattern
[TemporaryBakingType]attribute on IComponentData struct.- Baker adds the component to signal "this entity changed this pass."
- Baking system reads the component to identify entities requiring reprocessing.
- Component is automatically removed at the end of the baking pass — no explicit cleanup.
- Combine with [BakingType] ICleanupComponentData for multi-pass incremental detection.
Code Template
// Change signal — automatically removed after each baking pass
[TemporaryBakingType]
public struct EntityModifiedThisPass : IComponentData { }
// Baker adds it to flag changed entities:
class Baker : Baker<SomeAuthoring>
{
public override void Bake(SomeAuthoring authoring)
{
var entity = GetEntity(TransformUsageFlags.None);
AddComponent(entity, new SomeComponent { Value = authoring.Value });
AddComponent<EntityModifiedThisPass>(entity); // signals "reprocess me"
}
}
// Baking system reads only changed entities:
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem)]
public partial struct IncrementalProcessSystem : ISystem
{
public void OnUpdate(ref SystemState state)
{
foreach (var data in
SystemAPI.Query<RefRO<SomeComponent>>()
.WithAll<EntityModifiedThisPass>())
{
// Only processes entities modified in this pass
}
}
}
Anti-Patterns
- Using [TemporaryBakingType] for data a baking system needs to persist across passes — it gets stripped, causing data loss and incorrect incremental results.
- Assuming [TemporaryBakingType] components are present in subsequent baking system OnUpdate calls — they are stripped after the first pass.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 80 lines · 36 tokens per session scan A 4a360acdd4ef
temporary-baking-type is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 36 tokens to every session and 620 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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