Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill toentityarray-snapshot-patterngit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/toentityarray-snapshot-pattern)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/toentityarray-snapshot-pattern"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/toentityarray-snapshot-pattern/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/toentityarray-snapshot-pattern"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/toentityarray-snapshot-pattern.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00039 | $0.00819 |
| Opus 5.5 | $0.00016 | $0.00328 |
| Sonnet 5.5 | $0.00008 | $0.00164 |
| Haiku 4.5 | $0.00004 | $0.00082 |
Grade A, and why
toentityarray-snapshot-pattern scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.
ToEntityArray Snapshot Pattern
Intent
Safely combine entity iteration with per-entity structural changes by snapshotting entity IDs and component data into NativeArrays before performing structural changes, avoiding iterator invalidation.
Use When
A system must both iterate entity data AND perform structural changes that depend on per-entity conditions — where query-level batch operations are insufficient because the condition varies per entity.
Avoid When
All matching entities receive the same structural change — use the query-level batch overload instead (cheaper, no copy). Avoid for very large entity counts (>10k) where copy cost is significant — redesign using ECB.ParallelWriter in a job instead.
Senior Pattern
- Build the query.
var entities = query.ToEntityArray(Allocator.Temp)— snapshot entity IDs.var data = query.ToComponentDataArray<T>(Allocator.Temp)— snapshot component values.- Perform the batch structural change on the query (e.g.,
state.EntityManager.AddComponent<T>(query)orRemoveComponent). - Iterate the snapshot arrays with a for loop — access per-entity data safely, call
SetComponentDatafor per-entity initialisation. - Allocator.Temp arrays dispose automatically — no explicit Dispose needed.
Code Template
public void OnUpdate(ref SystemState state)
{
var query = SystemAPI.QueryBuilder()
.WithAll<RequiresSetup>().WithNone<SetupDone>().Build();
if (query.IsEmpty) return;
// Snapshot before structural change
var entities = query.ToEntityArray(Allocator.Temp);
var setupData = query.ToComponentDataArray<RequiresSetup>(Allocator.Temp);
// Batch structural change on the query (one archetype operation)
state.EntityManager.AddComponent<SetupDone>(query);
state.EntityManager.RemoveComponent<RequiresSetup>(query);
// Per-entity init using the snapshot (no iterator invalidation risk)
for (int i = 0; i < entities.Length; i++)
{
state.EntityManager.SetComponentData(entities[i], new SetupDone
{
InitialPosition = setupData[i].SpawnPosition,
InitializedAt = (float)SystemAPI.Time.ElapsedTime
});
}
// Allocator.Temp — no dispose needed
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 77 lines · 39 tokens per session scan A c6aecbf6e808
toentityarray-snapshot-pattern is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 39 tokens to every session and 819 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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