Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill transform-usage-flagsgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/transform-usage-flags)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/transform-usage-flags"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/transform-usage-flags/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/transform-usage-flags"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/transform-usage-flags.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00039 | $0.00745 |
| Opus 5.5 | $0.00016 | $0.00298 |
| Sonnet 5.5 | $0.00008 | $0.00149 |
| Haiku 4.5 | $0.00004 | $0.00075 |
Grade A, and why
transform-usage-flags scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.
TransformUsageFlags
Intent
Declare exactly which transform components an entity needs at bake time, preventing spurious LocalTransform/LocalToWorld components on data-only entities and missing transforms on moving entities.
Use When
Every call to GetEntity() and CreateAdditionalEntity() in a Baker. The flag must match the entity's actual runtime behavior.
Avoid When
There is no "avoid when" — TransformUsageFlags must always be specified explicitly. Never guess; derive the flag from how the entity will be used at runtime.
Senior Pattern
TransformUsageFlags.None— data-only entities (config, singletons, tags, staging entities). No LocalTransform added.TransformUsageFlags.Dynamic— entities that move at runtime. Adds LocalTransform + LocalToWorld.TransformUsageFlags.Renderable— entities rendered but not moved by ECS systems (static mesh renderers). Adds LocalToWorld only.TransformUsageFlags.ManualOverride— Baker takes full responsibility for adding transform components. Used when batch-adding many components via ComponentTypeSet to minimize archetype migrations.- For prefab entity references:
GetEntity(authoring.PrefabField, TransformUsageFlags.Dynamic).
Code Template
class Baker : Baker<EnemyAuthoring>
{
public override void Bake(EnemyAuthoring authoring)
{
// Moving enemy — needs LocalTransform
var entity = GetEntity(TransformUsageFlags.Dynamic);
AddComponent(entity, new EnemyData { Speed = authoring.Speed });
// Config singleton — no transform needed
var configEntity = CreateAdditionalEntity(TransformUsageFlags.None);
AddComponent(configEntity, new EnemyConfig { MaxCount = authoring.MaxCount });
// Batch add via ManualOverride — single structural change
var tileEntity = CreateAdditionalEntity(TransformUsageFlags.ManualOverride);
AddComponent(tileEntity, new ComponentTypeSet(
ComponentType.ReadWrite<LocalTransform>(),
ComponentType.ReadWrite<LocalToWorld>(),
ComponentType.ReadWrite<TileData>()
));
SetComponent(tileEntity, LocalTransform.FromPosition(authoring.TileOffset));
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 71 lines · 39 tokens per session scan A b42baf784584
transform-usage-flags is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 39 tokens to every session and 745 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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unity-version-split
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godot-signals-groups
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unity-addressables
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motion
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