Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill uigit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/ui)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/ui"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/ui/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/ui"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00222 | $0.02496 |
| Opus 5.5 | $0.00089 | $0.00998 |
| Sonnet 5.5 | $0.00044 | $0.00499 |
| Haiku 4.5 | $0.00022 | $0.00250 |
Grade A, and why
unity-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 162 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity UI Skills
Use this module for Unity UGUI / Canvas workflows. It is separate from UI Toolkit.
Batch-first: Prefer
ui_create_batchwhen creating2+UI elements.
Operating Mode
- Approval(默认):查询类 skill(
ui_find_all,源码标SkillMode.SemiAuto)直接执行;其余创建/修改类(ui_create_*/ui_set_*/ui_add_*/ui_layout_children/ui_align_selected等,标SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。 - Auto / Bypass:所有 skill 直接执行;Auto 走 AI 自我评估,Bypass 全放行。
- 本模块不含 Delete / PlayMode / Reload / 高危 skill,无 Bypass-only 拦截项。删除 UI 节点请走
gameobject模块。
DO NOT (common hallucinations):
ui_add_canvasdoes not exist -> useui_create_canvasui_create_labeldoes not exist -> useui_create_textui_create_checkboxdoes not exist -> useui_create_toggleui_set_colordoes not exist -> usecomponent_set_propertyonImage/Text, or the dedicated UI property skills when available- Do not confuse UGUI (
ui) with UI Toolkit (uitoolkit)
Routing:
- For UXML/USS/UIDocument -> use
uitoolkit - For XR-compatible world-space Canvas conversion -> use
xr_setup_ui_canvas - For text updates after creation -> use
ui_set_text - For layout and alignment -> use
ui_layout_children,ui_align_selected,ui_distribute_selected
Skills
Create Skills
| Skill | Use | Key parameters |
|---|---|---|
ui_create_canvas |
Create Canvas | name?, renderMode? |
ui_create_panel |
Create panel container | name?, parent?, r/g/b/a? |
ui_create_button |
Create button | name?, parent?, text?, width/height? |
ui_create_text |
Create text label | name?, parent?, text?, fontSize?, r/g/b? |
ui_create_image |
Create image | name?, parent?, spritePath?, width/height? |
ui_create_inputfield |
Create input field | name?, parent?, placeholder?, width/height? |
ui_create_slider |
Create slider | name?, parent?, minValue?, maxValue?, value? |
ui_create_toggle |
Create toggle | name?, parent?, label?, isOn? |
ui_create_dropdown |
Create dropdown | name?, parent?, options?, width/height? |
ui_create_scrollview |
Create ScrollRect hierarchy | name?, parent?, width/height?, horizontal?, vertical? |
ui_create_rawimage |
Create RawImage | name?, parent?, texturePath?, width/height? |
ui_create_scrollbar |
Create scrollbar | name?, parent?, direction?, value?, size? |
ui_create_batch |
Create multiple UI elements | items (JSON string array) |
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 162 lines · 222 tokens per session scan A 9327b9e05501
unity-ui is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 222 tokens to every session and 2,496 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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