Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill wave4-native-disable-container-safety-restrictiongit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/wave4-native-disable-container-safety-restriction)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave4-native-disable-container-safety-restriction"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave4-native-disable-container-safety-restriction/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave4-native-disable-container-safety-restriction"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave4-native-disable-container-safety-restriction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00041 | $0.00667 |
| Opus 5.5 | $0.00016 | $0.00267 |
| Sonnet 5.5 | $0.00008 | $0.00133 |
| Haiku 4.5 | $0.00004 | $0.00067 |
Grade A, and why
wave4-native-disable-container-safety-restriction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.
NativeDisableContainerSafetyRestriction — Per-Thread Scratch
Intent
Allow each parallel worker in IJobChunk to hold its own per-thread scratch NativeContainer by opting out of the safety system's shared-container restriction.
Use When
- IJobChunk needs per-chunk working memory (scratch buffer, priority queue, temporary list).
- Each chunk's
Execute()call receives a copy of the job struct, guaranteeing no sharing between workers.
Avoid When
- Container is truly shared across workers — use
NativeParallelMultiHashMap.AsParallelWriter()instead. - Using IJobParallelFor — job struct copy semantics differ; IJobChunk is safer for this pattern.
Senior Pattern
[BurstCompile]
public struct NearestNeighborJob : IJobChunk
{
// Per-thread ownership guaranteed by IJobChunk copy-per-chunk semantics.
// Safety restriction disabled because each worker has its own copy.
[NativeDisableContainerSafetyRestriction]
public NativePriorityHeap<float> Scratch;
[BurstCompile]
public void Execute(in ArchetypeChunk chunk, int unfilteredChunkIndex,
bool useEnableMask, in v128 chunkEnabledMask)
{
// Lazy init — Scratch is uninitialized on first Execute per chunk
if (!Scratch.IsCreated)
Scratch = new NativePriorityHeap<float>(16, Allocator.Temp);
var enumerator = new ChunkEntityEnumerator(useEnableMask, chunkEnabledMask, chunk.Count);
while (enumerator.NextEntityIndex(out var i))
{
Scratch.Push(/* distance for entity i */);
}
// Allocator.Temp — auto-disposed when job completes on this worker
}
}
Anti-Patterns
- Using
[NativeDisableContainerSafetyRestriction]on a container that IS shared between workers — silent race, impossible to detect in Burst release builds. - Forgetting
IsCreatedcheck — Burst-compiled null-ref crashes worker thread. - Using
Allocator.Persistentfor scratch — leaks if job is abandoned; useAllocator.Temp.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 69 lines · 41 tokens per session scan A e5d46d341b94
wave4-native-disable-container-safety-restriction is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 41 tokens to every session and 667 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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