Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill wave6-enabled-ref-rw-in-jobgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/wave6-enabled-ref-rw-in-job)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave6-enabled-ref-rw-in-job"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave6-enabled-ref-rw-in-job/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave6-enabled-ref-rw-in-job"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave6-enabled-ref-rw-in-job.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.00798 |
| Opus 5.5 | $0.00019 | $0.00319 |
| Sonnet 5.5 | $0.00009 | $0.00160 |
| Haiku 4.5 | $0.00005 | $0.00080 |
Grade A, and why
wave6-enabled-ref-rw-in-job scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.
EnabledRefRW in Jobs — Inline Bit Toggle
Intent
Read and write the enabled bit of an IEnableableComponent directly inside IJobEntity.Execute() or SystemAPI.Query foreach using EnabledRefRW, avoiding ECB overhead and one-frame delay.
Use When
- Enable/disable decision depends on component data computed inside a job (proximity culling, LOD activation, range-based behavior)
- Bulk enable/disable in one pass without ECB one-frame delay
- Toggle must happen in same frame without deferred playback cost
Avoid When
- Enable/disable targets a different entity than the one being iterated — use ECB.SetComponentEnabled
- Only reading enabled state (not writing) — use EnabledRefRO
Senior Pattern
// Main-thread foreach — toggle ALL entities (enabled AND disabled):
foreach (var (posRO, flagEnabled) in
SystemAPI.Query<RefRO<LocalTransform>, EnabledRefRW<ActiveBehavior>>()
.WithOptions(EntityQueryOptions.IgnoreComponentEnabledState))
{
flagEnabled.ValueRW = math.distancesq(posRO.ValueRO.Position, origin) <= radiusSq;
}
// IJobEntity (parallel) — same IgnoreComponentEnabledState requirement:
[BurstCompile]
[WithOptions(EntityQueryOptions.IgnoreComponentEnabledState)]
public partial struct ToggleInRangeJob : IJobEntity
{
public float3 Origin;
public float RadiusSq;
[BurstCompile]
public void Execute(in LocalTransform t, EnabledRefRW<ActiveBehavior> enabled)
{
enabled.ValueRW = math.distancesq(t.Position, Origin) <= RadiusSq;
}
}
// Schedule:
state.Dependency = new ToggleInRangeJob
{
Origin = origin,
RadiusSq = radius * radius
}.ScheduleParallel(state.Dependency);
Anti-Patterns
- Using EnabledRefRW without IgnoreComponentEnabledState when intending to process all entities — default query only returns enabled entities; disabled are silently skipped, enabling them is impossible.
- Writing enabledRef.ValueRW from two parallel workers on the same entity — IJobEntity is safe (each chunk dispatched once); manual parallel splits are not.
- Using ECB.SetComponentEnabled when EnabledRefRW is available in the same job — ECB adds one-frame delay and playback cost unnecessarily.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 78 lines · 47 tokens per session scan A 6a2783f247df
wave6-enabled-ref-rw-in-job is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 47 tokens to every session and 798 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.
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