cards-containers

cards-containers is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 23 tokens per session (644 once invoked), scanned A, original, MIT.

Guidance for animating cards, panels, tiles, and other containers to make their states and movement easier to follow.

In plain words
What is it for?
Use it for hover effects, drag-and-drop, expanding details, lifting cards, and transitions between container states.
Why use it?
It helps users notice which item is selected, expanded, moved, or being interacted with.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for hover effects, drag-and-drop, expanding details, lifting cards, and transitions between container states.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/cards-containers
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill cards-containers
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cards-containers

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/cards-containers/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/cards-containers)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/cards-containers"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/cards-containers/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cards-containers

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/cards-containers"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/cards-containers.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 644 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.00644
Opus 5 $0.00012 $0.00322
Sonnet 5 $0.00005 $0.00129
Haiku 4.5 $0.00002 $0.00064

Measured 8d ago against content hash 22728ccb035d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

cards-containers scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/07-by-ui-element/cards-containers/SKILL.md · 76 lines

How it starts

The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Card & Container Animation Principles

Apply Disney's 12 principles to cards and containers for engaging, dimensional interfaces.

Principles Applied to Cards

1. Squash & Stretch

Cards can subtly compress on drag-start and stretch when released. Keep it minimal: 2-3% scale change maximum.

2. Anticipation

Before expanding a card to detail view, briefly scale down (0.98) for 50ms, then expand. Prepares user for the transformation.

3. Staging

The card being interacted with should lift above others via z-index and shadow. Dim or blur background cards to focus attention.

4. Straight Ahead & Pose to Pose

Define clear states: resting, hovered, selected, expanded. Pose-to-pose transitions between these defined keyframes.

5. Follow Through & Overlapping Action

Card content (text, images, icons) should lag slightly behind card movement. Stagger by 20-40ms for natural feel.

6. Ease In & Ease Out

Card lifts use ease-out, card settles use ease-in-out. Never linear. cubic-bezier(0.25, 0.1, 0.25, 1) for smooth lifts.

7. Arcs

When cards reorder (drag-and-drop), they should follow curved paths, not straight lines. Add slight rotation during movement.

8. Secondary Action

While card lifts (primary), shadow expands and blurs (secondary). Image inside can subtle zoom. Border can glow.

9. Timing

  • Hover lift: 200-250ms
  • Selection: 150ms
  • Expand to detail: 300-400ms
  • Reorder/shuffle: 250-350ms
  • Stagger between cards: 50-75ms

10. Exaggeration

Hover shadows can extend 2-3x normal depth. Selected cards can lift 8-12px. Keep proportional to card size.

11. Solid Drawing

Maintain consistent border-radius ratios when scaling. Shadows should always come from same light source. Preserve aspect ratios.

12. Appeal

Rounded corners feel approachable, subtle shadows add premium feel. Smooth transitions build trust. Cards should feel like physical objects.

CSS Implementation

.card {
  transition: transform 250ms ease-out,
              box-shadow 250ms ease-out;
}

.card:hover {
  transform: translateY(-8px) scale(1.02);
  box-shadow: 0 12px 40px rgba(0,0,0,0.15);
}

.card-content {
  transition: transform 280ms ease-out; /* slight lag */
}

Read the full file on GitHub · 76 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 76 lines · 23 tokens per session scan A 22728ccb035d

Subscribe to this mod's changes

cards-containers is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 23 tokens to every session and 644 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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