Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill entrance-animationsgit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/entrance-animations)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/entrance-animations"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/entrance-animations/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/entrance-animations"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/entrance-animations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00037 | $0.00678 |
| Opus 5 | $0.00018 | $0.00339 |
| Sonnet 5 | $0.00007 | $0.00136 |
| Haiku 4.5 | $0.00004 | $0.00068 |
Grade A, and why
entrance-animations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Entrance Animations
Apply Disney's 12 principles when bringing elements into view.
Principle Application
Squash & Stretch: Scale from 95% to 100% on entry. Elements feel elastic, not rigid.
Anticipation: Start slightly below/smaller than final position. A -10px offset before sliding up creates expectation.
Staging: Enter from the direction of user attention. New list items from the top, modals from center, sidebars from their edge.
Straight Ahead vs Pose-to-Pose: Use pose-to-pose. Define clear start state (invisible, offset) and end state (visible, positioned).
Follow Through & Overlapping: Child elements should lag slightly. Container enters first, content 50-100ms after.
Slow In/Slow Out: Use ease-out for entrances. Fast start, gentle landing: cubic-bezier(0, 0, 0.2, 1).
Arcs: Combine Y and X movement. Don't just fade - slide in on a subtle curve.
Secondary Action: Pair fade with scale. Opacity 0→1 while scaling 0.95→1 adds depth.
Timing:
- Quick entrances: 150-200ms (toasts, tooltips)
- Standard entrances: 200-300ms (modals, cards)
- Dramatic reveals: 300-500ms (hero sections, page transitions)
Exaggeration: Scale can start at 0.8 for dramatic effect, 0.95 for subtle polish.
Solid Drawing: Maintain consistent 3D space. Elements entering from "behind" should scale up; from sides should slide.
Appeal: Entrances should feel welcoming. Avoid jarring pops - everything deserves an introduction.
Timing Recommendations
| Element Type | Duration | Easing | Delay Pattern |
|---|---|---|---|
| Toast/Alert | 150ms | ease-out | None |
| Modal | 250ms | ease-out | Content +50ms |
| Card/Item | 200ms | ease-out | None |
| List Items | 200ms | ease-out | Stagger 50ms |
| Page Section | 300ms | ease-out | Stagger 100ms |
| Hero Content | 400ms | ease-out | Stagger 150ms |
Implementation Pattern
.entering {
animation: entrance 250ms cubic-bezier(0, 0, 0.2, 1) forwards;
}
@keyframes entrance {
from {
opacity: 0;
transform: translateY(10px) scale(0.98);
}
to {
opacity: 1;
transform: translateY(0) scale(1);
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 74 lines · 37 tokens per session scan A 3edc9bbebb83
entrance-animations is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 37 tokens to every session and 678 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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