gaming-entertainment

gaming-entertainment is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 22 tokens per session (711 once invoked), scanned A, original, MIT.

A set of animation guidelines for gaming, streaming, entertainment, and interactive-media interfaces. It shows how to use classic animation ideas to make buttons, menus, rewards, and featured content feel more lively.

In plain words
What is it for?
Use it when designing animated game menus, streaming screens, entertainment portals, rewards, notifications, and interactive media controls.
Why use it?
It helps avoid motion that feels flat, confusing, or out of place. The examples also show how to add excitement without hiding the main content.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when designing animated game menus, streaming screens, entertainment portals, rewards, notifications, and interactive media controls.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/gaming-entertainment
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill gaming-entertainment
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gaming-entertainment

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/gaming-entertainment/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/gaming-entertainment)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/gaming-entertainment"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/gaming-entertainment/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gaming-entertainment

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/gaming-entertainment"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/gaming-entertainment.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 711 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.00711
Opus 5 $0.00011 $0.00356
Sonnet 5 $0.00004 $0.00142
Haiku 4.5 $0.00002 $0.00071

Measured 7d ago against content hash 4e45ba84af3d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

gaming-entertainment scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/08-by-industry/gaming-entertainment/SKILL.md · 84 lines

How it starts

The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Gaming & Entertainment Animation Principles

Apply Disney's 12 principles to create immersive, exciting experiences that maximize engagement and emotional impact.

The 12 Principles Applied

1. Squash & Stretch

  • Button Presses: Satisfying squash on tap
  • Character Icons: Bounce and stretch for personality
  • Achievements: Badges stretch dramatically on unlock

2. Anticipation

  • Play Button: Wind-up before launch
  • Loot Boxes: Dramatic build-up before reveal
  • Level Start: Countdown with escalating energy

3. Staging

  • Hero Content: Full-bleed featured media
  • Now Playing: Center stage with ambient effects
  • Notifications: Attention-grabbing without blocking content

4. Straight Ahead & Pose to Pose

  • Gameplay: Fluid continuous animation (straight ahead)
  • Menu Navigation: Snappy defined states (pose to pose)
  • Cutscenes: Choreographed sequences

5. Follow Through & Overlapping Action

  • UI Elements: Staggered animation cascades
  • Victory Screens: Multiple overlapping celebrations
  • Menu Items: Sequential reveal with follow-through

6. Slow In & Slow Out

  • Epic Moments: Dramatic slow-motion effects
  • Menu Transitions: Quick but smooth
  • Loading Screens: Engaging animated loops

7. Arc

  • Particle Effects: Natural curved trajectories
  • Swipe Gestures: Smooth arcing card movements
  • Projectiles: Physics-based arc paths

8. Secondary Action

  • Background Animations: Ambient movement always present
  • Achievement Pop: Sparkles while badge animates
  • Score Update: Effects while numbers climb

9. Timing

  • Fast & Responsive: 100-200ms for game feel
  • Dramatic Moments: Slow to 500-800ms for impact
  • UI Feedback: Instant 50-100ms responses

10. Exaggeration

  • Go Big: Entertainment thrives on drama
  • Victories: Explosive celebrations
  • Power-ups: Oversized visual feedback

11. Solid Drawing

  • Art Direction: Consistent style across UI
  • 3D Elements: Proper depth and perspective
  • Character Animation: Appealing poses and movements

Read the full file on GitHub · 84 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 84 lines · 22 tokens per session scan A 4e45ba84af3d

Subscribe to this mod's changes

gaming-entertainment is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 22 tokens to every session and 711 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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