Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill gaming-entertainmentgit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/gaming-entertainment)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/gaming-entertainment"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/gaming-entertainment/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/gaming-entertainment"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/gaming-entertainment.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00022 | $0.00711 |
| Opus 5 | $0.00011 | $0.00356 |
| Sonnet 5 | $0.00004 | $0.00142 |
| Haiku 4.5 | $0.00002 | $0.00071 |
Grade A, and why
gaming-entertainment scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Gaming & Entertainment Animation Principles
Apply Disney's 12 principles to create immersive, exciting experiences that maximize engagement and emotional impact.
The 12 Principles Applied
1. Squash & Stretch
- Button Presses: Satisfying squash on tap
- Character Icons: Bounce and stretch for personality
- Achievements: Badges stretch dramatically on unlock
2. Anticipation
- Play Button: Wind-up before launch
- Loot Boxes: Dramatic build-up before reveal
- Level Start: Countdown with escalating energy
3. Staging
- Hero Content: Full-bleed featured media
- Now Playing: Center stage with ambient effects
- Notifications: Attention-grabbing without blocking content
4. Straight Ahead & Pose to Pose
- Gameplay: Fluid continuous animation (straight ahead)
- Menu Navigation: Snappy defined states (pose to pose)
- Cutscenes: Choreographed sequences
5. Follow Through & Overlapping Action
- UI Elements: Staggered animation cascades
- Victory Screens: Multiple overlapping celebrations
- Menu Items: Sequential reveal with follow-through
6. Slow In & Slow Out
- Epic Moments: Dramatic slow-motion effects
- Menu Transitions: Quick but smooth
- Loading Screens: Engaging animated loops
7. Arc
- Particle Effects: Natural curved trajectories
- Swipe Gestures: Smooth arcing card movements
- Projectiles: Physics-based arc paths
8. Secondary Action
- Background Animations: Ambient movement always present
- Achievement Pop: Sparkles while badge animates
- Score Update: Effects while numbers climb
9. Timing
- Fast & Responsive: 100-200ms for game feel
- Dramatic Moments: Slow to 500-800ms for impact
- UI Feedback: Instant 50-100ms responses
10. Exaggeration
- Go Big: Entertainment thrives on drama
- Victories: Explosive celebrations
- Power-ups: Oversized visual feedback
11. Solid Drawing
- Art Direction: Consistent style across UI
- 3D Elements: Proper depth and perspective
- Character Animation: Appealing poses and movements
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 84 lines · 22 tokens per session scan A 4e45ba84af3d
gaming-entertainment is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 22 tokens to every session and 711 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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