Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill gesture-responsesgit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/gesture-responses)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/gesture-responses"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/gesture-responses/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/gesture-responses"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/gesture-responses.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00032 | $0.00757 |
| Opus 5 | $0.00016 | $0.00378 |
| Sonnet 5 | $0.00006 | $0.00151 |
| Haiku 4.5 | $0.00003 | $0.00076 |
Grade A, and why
gesture-responses scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 99 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Gesture Response Animations
Apply Disney's 12 principles to direct user interactions.
Principle Application
Squash & Stretch: Elements compress on press (scale 0.95-0.97), spring back on release.
Anticipation: The press IS the anticipation. Response should be immediate - no delay.
Staging: Response originates from interaction point. Ripples expand from tap location.
Straight Ahead vs Pose-to-Pose: Define rest, pressed, and released poses. Transitions flow between them.
Follow Through & Overlapping: Release animation overshoots rest position. Scale to 1.02, settle to 1.0.
Slow In/Slow Out: Press: instant. Release: ease-out with overshoot cubic-bezier(0.34, 1.56, 0.64, 1).
Arcs: Drag elements follow finger with slight lag on curves. Snapping follows arc to destination.
Secondary Action: Press triggers ripple + scale + shadow change simultaneously.
Timing:
- Press response: 0-50ms (must feel instant)
- Release recovery: 150-300ms (can be playful)
- Ripple expansion: 400-600ms (decorative, can be slower)
Exaggeration: Subtle for press (0.97), playful for release (overshoot 1.03).
Solid Drawing: Pressed state should feel "pushed in" - smaller scale, reduced shadow, shifted color.
Appeal: Gestures should feel physically satisfying. Like pressing a real button.
Timing Recommendations
| Gesture | Press Duration | Release Duration | Easing |
|---|---|---|---|
| Tap/Click | 50ms | 200ms | ease-out + overshoot |
| Long Press | 50ms | 300ms | ease-out |
| Drag Start | 100ms | - | ease-out |
| Drag Release | - | 300ms | spring |
| Swipe | - | 200-400ms | ease-out |
| Pinch | real-time | 300ms | spring |
Implementation Patterns
/* Button press */
.button {
transition: transform 50ms ease-out;
}
.button:active {
transform: scale(0.97);
}
/* Release with overshoot */
.button:not(:active) {
transition: transform 250ms cubic-bezier(0.34, 1.56, 0.64, 1);
}
/* Material ripple */
.ripple {
animation: ripple 600ms ease-out forwards;
}
@keyframes ripple {
from {
transform: scale(0);
opacity: 0.5;
}
to {
transform: scale(4);
opacity: 0;
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 99 lines · 32 tokens per session scan A bee289e37592
gesture-responses is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 32 tokens to every session and 757 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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