Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill icons-badgesgit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/icons-badges)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/icons-badges"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/icons-badges/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/icons-badges"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/icons-badges.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00027 | $0.00843 |
| Opus 5 | $0.00014 | $0.00421 |
| Sonnet 5 | $0.00005 | $0.00169 |
| Haiku 4.5 | $0.00003 | $0.00084 |
Grade A, and why
icons-badges scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Icon & Badge Animation Principles
Apply Disney's 12 principles to small UI elements for personality and meaningful feedback.
Principles Applied to Icons
1. Squash & Stretch
Heart icons can squash/stretch on "like" tap. Notification badges can bounce with squash on arrival. Adds life to small elements.
2. Anticipation
Before icon action, brief scale down (0.9) for 50ms. Bell can tilt back before ringing forward. Prepares for action.
3. Staging
Active/important icons should be visually prominent: color, size, or animation. Badges use contrasting colors to stand out.
4. Straight Ahead & Pose to Pose
Simple icons use pose-to-pose (two states). Complex icon animations (morphing) can use straight-ahead for organic transitions.
5. Follow Through & Overlapping Action
Bell ring continues after user interaction stops. Badge number updates before badge bounce settles. Multi-part icons offset timing.
6. Ease In & Ease Out
Icon hover: ease-out. Icon click: ease-in-out. Bounce: cubic-bezier(0.68, -0.55, 0.27, 1.55) for overshoot.
7. Arcs
Bell swinging follows pendulum arc. Refresh icons spin in true circular arcs. Arrows can arc during state changes.
8. Secondary Action
While icon scales (primary), color changes (secondary), glow pulses (tertiary). Badge count changes while badge bounces.
9. Timing
- Hover scale: 100-150ms
- Click feedback: 50-100ms
- Badge bounce: 300-400ms
- Bell ring: 400-600ms
- Status pulse: 1500-2500ms
- Morph transition: 250-350ms
10. Exaggeration
Celebratory icons (confetti, hearts) can be very animated. Functional icons (menu, close) should be subtle. Match purpose.
11. Solid Drawing
Icons must remain crisp at all animation frames. Maintain stroke consistency. Badge numbers should be legible during motion.
12. Appeal
Animated icons add personality. A bouncing notification feels alive. A pulsing status feels responsive. Small touches matter greatly.
CSS Implementation
.icon-btn:hover .icon {
transform: scale(1.15);
transition: transform 150ms ease-out;
}
.icon-btn:active .icon {
transform: scale(0.9);
transition: transform 50ms ease-in;
}
.badge {
animation: badgeBounce 400ms cubic-bezier(0.68, -0.55, 0.27, 1.55);
}
@keyframes badgeBounce {
0% { transform: scale(0); }
50% { transform: scale(1.2); }
100% { transform: scale(1); }
}
.status-indicator {
animation: pulse 2000ms ease-in-out infinite;
}
@keyframes pulse {
0%, 100% { opacity: 1; transform: scale(1); }
50% { opacity: 0.6; transform: scale(1.1); }
}
.bell-icon:hover {
animation: ring 500ms ease-in-out;
}
@keyframes ring {
0%, 100% { transform: rotate(0); }
20%, 60% { transform: rotate(15deg); }
40%, 80% { transform: rotate(-15deg); }
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 102 lines · 27 tokens per session scan A 6dadcc302222
icons-badges is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 27 tokens to every session and 843 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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