Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill lists-gridsgit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/lists-grids)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/lists-grids"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/lists-grids/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/lists-grids"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/lists-grids.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00028 | $0.00689 |
| Opus 5 | $0.00014 | $0.00345 |
| Sonnet 5 | $0.00006 | $0.00138 |
| Haiku 4.5 | $0.00003 | $0.00069 |
Grade A, and why
lists-grids scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 88 lines — stays where its author put it; the contents beside it link to each section on GitHub.
List & Grid Animation Principles
Apply Disney's 12 principles to lists and grids for smooth, organized motion.
Principles Applied to Lists & Grids
1. Squash & Stretch
List items compress slightly when grabbed for reorder. Grid items can stretch when expanding to fill space on filter.
2. Anticipation
Before list reorders, items briefly compress. Before filter removes items, they can shrink slightly. Prepares for change.
3. Staging
Item being dragged lifts above others (z-index + shadow). Filtered results highlight while others fade. Guide eye to relevant items.
4. Straight Ahead & Pose to Pose
Define states: entering, resting, reordering, exiting. Use pose-to-pose for predictable, controllable list animations.
5. Follow Through & Overlapping Action
Stagger item entrance: first item leads, others follow (30-50ms delay). Content within items lags behind item container.
6. Ease In & Ease Out
Item enter: ease-out. Item exit: ease-in. Reorder: ease-in-out. Stagger easing should feel like a wave, not mechanical.
7. Arcs
Reordering items should follow curved paths, not straight lines. Adds personality and organic feel to grid shuffles.
8. Secondary Action
While item moves (primary), placeholder appears (secondary), other items shift (tertiary). Coordinate the ensemble.
9. Timing
- Stagger delay: 30-75ms per item
- Item enter: 200-300ms
- Item exit: 150-200ms
- Reorder: 250-350ms
- Filter shuffle: 300-400ms
- Max total stagger: 500-800ms
10. Exaggeration
Dramatic filter transitions can scale items to 0 before removing. New items can overshoot position slightly. Make sorting visible.
11. Solid Drawing
Maintain consistent spacing during animations. Grid gaps should stay uniform. Item proportions should remain stable during transforms.
12. Appeal
Smooth list animations feel premium. Jarring reorders feel broken. Staggered entrances guide attention naturally. Users notice quality.
CSS Implementation
.list-item {
animation: itemEnter 250ms ease-out backwards;
}
.list-item:nth-child(1) { animation-delay: 0ms; }
.list-item:nth-child(2) { animation-delay: 50ms; }
.list-item:nth-child(3) { animation-delay: 100ms; }
/* continue pattern */
@keyframes itemEnter {
from {
opacity: 0;
transform: translateY(20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.grid-item {
transition: transform 300ms ease-in-out,
opacity 200ms ease-out;
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 88 lines · 28 tokens per session scan A 1f5ecd5c9363
lists-grids is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 28 tokens to every session and 689 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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