loaders-spinners

loaders-spinners is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 24 tokens per session (739 once invoked), scanned A, original, MIT.

Guidance for creating loading indicators such as spinners, progress bars, bouncing dots, and skeleton screens that show where content will appear.

In plain words
What is it for?
Use it for page loading, asynchronous operations, progress feedback, completion transitions, and placeholder content.
Why use it?
It tells users that work is still happening and helps them understand how much progress has been made.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for page loading, asynchronous operations, progress feedback, completion transitions, and placeholder content.

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Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/loaders-spinners
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill loaders-spinners
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for loaders-spinners

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/loaders-spinners/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/loaders-spinners)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/loaders-spinners"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/loaders-spinners/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for loaders-spinners

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/loaders-spinners"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/loaders-spinners.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 739 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.00739
Opus 5 $0.00012 $0.00369
Sonnet 5 $0.00005 $0.00148
Haiku 4.5 $0.00002 $0.00074

Measured 8d ago against content hash 2650b6a689ff, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

loaders-spinners scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/07-by-ui-element/loaders-spinners/SKILL.md · 93 lines

How it starts

The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Loader & Spinner Animation Principles

Apply Disney's 12 principles to loading indicators for engaging, informative wait experiences.

Principles Applied to Loaders

1. Squash & Stretch

Bouncing dot loaders should squash on landing, stretch while rising. Creates life-like, playful motion.

2. Anticipation

Before progress completes, bar can briefly pause or slow. Spinners can decelerate before stopping. Signals completion coming.

3. Staging

Loader should be clearly visible but not block content unnecessarily. Skeleton screens stage where real content will appear.

4. Straight Ahead & Pose to Pose

Organic loaders (bouncing dots) benefit from straight-ahead. Progress bars use pose-to-pose (0% to 100% keyframes).

5. Follow Through & Overlapping Action

Multi-part loaders should have elements offset in timing. Dot 1 bounces, dot 2 follows 100ms later. Creates rhythm.

6. Ease In & Ease Out

Spinning: use ease-in-out per rotation cycle or linear for continuous. Bouncing: ease-in up, ease-out down.

7. Arcs

Orbital loaders should follow true circular arcs. Bouncing elements follow parabolic arcs like real physics.

8. Secondary Action

While spinner rotates (primary), glow pulses (secondary). Skeleton shimmer is secondary to skeleton shape.

9. Timing

  • Spinner full rotation: 800-1200ms
  • Bounce cycle: 500-800ms
  • Skeleton shimmer: 1500-2500ms
  • Progress bar smooth updates: 200ms
  • Dot stagger: 100-150ms
  • Pulse: 1000-2000ms

10. Exaggeration

Playful brands can use bouncy, elastic loaders. Professional contexts need subtle, smooth spinners. Match brand energy.

11. Solid Drawing

Maintain consistent stroke widths. Circular paths should be true circles. Progress bars should fill evenly.

12. Appeal

Engaging loaders reduce perceived wait time. Boring spinners feel slower. A delightful loader can turn frustration into momentary joy.

CSS Implementation

.spinner {
  animation: spin 1000ms linear infinite;
}

@keyframes spin {
  to { transform: rotate(360deg); }
}

.bounce-dot {
  animation: bounce 600ms ease-in-out infinite alternate;
}

.bounce-dot:nth-child(2) { animation-delay: 100ms; }
.bounce-dot:nth-child(3) { animation-delay: 200ms; }

@keyframes bounce {
  from { transform: translateY(0) scaleY(1); }
  to { transform: translateY(-20px) scaleY(0.9); }
}

.skeleton {
  background: linear-gradient(90deg, #eee 25%, #f5f5f5 50%, #eee 75%);
  background-size: 200% 100%;
  animation: shimmer 2000ms infinite;
}

@keyframes shimmer {
  to { background-position: -200% 0; }
}

Read the full file on GitHub · 93 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 93 lines · 24 tokens per session scan A 2650b6a689ff

Subscribe to this mod's changes

loaders-spinners is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 24 tokens to every session and 739 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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