Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill loaders-spinnersgit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/loaders-spinners)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/loaders-spinners"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/loaders-spinners/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/loaders-spinners"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/loaders-spinners.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00024 | $0.00739 |
| Opus 5 | $0.00012 | $0.00369 |
| Sonnet 5 | $0.00005 | $0.00148 |
| Haiku 4.5 | $0.00002 | $0.00074 |
Grade A, and why
loaders-spinners scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Loader & Spinner Animation Principles
Apply Disney's 12 principles to loading indicators for engaging, informative wait experiences.
Principles Applied to Loaders
1. Squash & Stretch
Bouncing dot loaders should squash on landing, stretch while rising. Creates life-like, playful motion.
2. Anticipation
Before progress completes, bar can briefly pause or slow. Spinners can decelerate before stopping. Signals completion coming.
3. Staging
Loader should be clearly visible but not block content unnecessarily. Skeleton screens stage where real content will appear.
4. Straight Ahead & Pose to Pose
Organic loaders (bouncing dots) benefit from straight-ahead. Progress bars use pose-to-pose (0% to 100% keyframes).
5. Follow Through & Overlapping Action
Multi-part loaders should have elements offset in timing. Dot 1 bounces, dot 2 follows 100ms later. Creates rhythm.
6. Ease In & Ease Out
Spinning: use ease-in-out per rotation cycle or linear for continuous. Bouncing: ease-in up, ease-out down.
7. Arcs
Orbital loaders should follow true circular arcs. Bouncing elements follow parabolic arcs like real physics.
8. Secondary Action
While spinner rotates (primary), glow pulses (secondary). Skeleton shimmer is secondary to skeleton shape.
9. Timing
- Spinner full rotation: 800-1200ms
- Bounce cycle: 500-800ms
- Skeleton shimmer: 1500-2500ms
- Progress bar smooth updates: 200ms
- Dot stagger: 100-150ms
- Pulse: 1000-2000ms
10. Exaggeration
Playful brands can use bouncy, elastic loaders. Professional contexts need subtle, smooth spinners. Match brand energy.
11. Solid Drawing
Maintain consistent stroke widths. Circular paths should be true circles. Progress bars should fill evenly.
12. Appeal
Engaging loaders reduce perceived wait time. Boring spinners feel slower. A delightful loader can turn frustration into momentary joy.
CSS Implementation
.spinner {
animation: spin 1000ms linear infinite;
}
@keyframes spin {
to { transform: rotate(360deg); }
}
.bounce-dot {
animation: bounce 600ms ease-in-out infinite alternate;
}
.bounce-dot:nth-child(2) { animation-delay: 100ms; }
.bounce-dot:nth-child(3) { animation-delay: 200ms; }
@keyframes bounce {
from { transform: translateY(0) scaleY(1); }
to { transform: translateY(-20px) scaleY(0.9); }
}
.skeleton {
background: linear-gradient(90deg, #eee 25%, #f5f5f5 50%, #eee 75%);
background-size: 200% 100%;
animation: shimmer 2000ms infinite;
}
@keyframes shimmer {
to { background-position: -200% 0; }
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 93 lines · 24 tokens per session scan A 2650b6a689ff
loaders-spinners is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 24 tokens to every session and 739 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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