modals-dialogs

modals-dialogs is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 26 tokens per session (694 once invoked), scanned A, original, MIT.

Guidance for animating modals, dialogs, popovers, and overlay content as they appear and disappear above the main interface.

In plain words
What is it for?
Use it for backdrops, modal entrances and exits, delayed content, form fields inside dialogs, and close-button feedback.
Why use it?
It keeps attention on the temporary content and makes opening or closing it feel predictable.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for backdrops, modal entrances and exits, delayed content, form fields inside dialogs, and close-button feedback.

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Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/modals-dialogs
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill modals-dialogs
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for modals-dialogs

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/modals-dialogs/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/modals-dialogs)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/modals-dialogs"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/modals-dialogs/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for modals-dialogs

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/modals-dialogs"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/modals-dialogs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 694 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00694
Opus 5 $0.00013 $0.00347
Sonnet 5 $0.00005 $0.00139
Haiku 4.5 $0.00003 $0.00069

Measured 8d ago against content hash 6902d4b499be, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

modals-dialogs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/07-by-ui-element/modals-dialogs/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Apply Disney's 12 principles to modals for seamless, non-jarring transitions.

Principles Applied to Modals

1. Squash & Stretch

Modal can scale from 0.9 to 1.0 on enter, creating a subtle expansion feel. Exit reverses. Keep it subtle to maintain professionalism.

2. Anticipation

Trigger element (button) should react before modal appears. Brief scale-down of trigger, then modal emerges from that point.

3. Staging

Backdrop dims (0.5-0.7 opacity) to focus attention on modal. Background content can blur slightly (4-8px). Modal is the star.

4. Straight Ahead & Pose to Pose

Define states: hidden, entering, visible, exiting. Clear keyframes for each. Pose-to-pose ensures predictable, controllable animation.

5. Follow Through & Overlapping Action

Modal container arrives first, content fades in 50-100ms after. Close button can have slight bounce at end. Stagger form fields.

6. Ease In & Ease Out

Enter: ease-out (decelerates in). Exit: ease-in (accelerates out). cubic-bezier(0.16, 1, 0.3, 1) for smooth, bouncy enter.

7. Arcs

If modal originates from a button, arc toward center rather than straight line. Creates more organic movement path.

8. Secondary Action

While modal scales in (primary), backdrop fades (secondary), content staggers (tertiary). Each supports without competing.

9. Timing

  • Backdrop fade: 200-250ms
  • Modal enter: 250-350ms
  • Modal exit: 200ms (faster out)
  • Content stagger: 30-50ms per item
  • Shake on error: 300ms

10. Exaggeration

Dramatic entrance for important alerts. Slight overshoot scale (1.02) before settling at 1.0. Error modals can shake briefly.

11. Solid Drawing

Modal shadows should match interface light source. Maintain consistent border-radius. Content should never overflow during animation.

12. Appeal

Smooth entrances feel polished. Origin-point animation feels connected. Abrupt modals feel jarring. Invest in modal transitions.

CSS Implementation

Read the full file on GitHub · 81 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 81 lines · 26 tokens per session scan A 6902d4b499be

Subscribe to this mod's changes

modals-dialogs is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 26 tokens to every session and 694 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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