motion-sickness

motion-sickness is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 19 tokens per session (671 once invoked), scanned A, original, MIT.

A guide to preventing animation from causing dizziness, nausea, or disorientation, especially through zooming, parallax, rotation, or rapid direction changes.

In plain words
What is it for?
Use it to reduce zoom, bounce, parallax, looping backgrounds, and other motion effects that may make users feel sick.
Why use it?
It identifies motion patterns that can trigger vestibular discomfort and suggests calmer alternatives for navigation and interface movement.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to reduce zoom, bounce, parallax, looping backgrounds, and other motion effects that may make users feel sick.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/motion-sickness
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill motion-sickness
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-sickness

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/motion-sickness/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/motion-sickness)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/motion-sickness"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/motion-sickness/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-sickness

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/motion-sickness"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/motion-sickness.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 671 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.00671
Opus 5 $0.00010 $0.00336
Sonnet 5 $0.00004 $0.00134
Haiku 4.5 $0.00002 $0.00067

Measured 9d ago against content hash 99f8788e4882, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

motion-sickness scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/12-by-problem-type/motion-sickness/SKILL.md · 102 lines

How it starts

The opening of the file, as written. The whole thing — 102 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Sickness Prevention

Eliminate vestibular triggers using Disney's principles safely.

Problem Indicators

  • Users report dizziness or nausea
  • Disorientation during navigation
  • Users avoid certain features
  • Complaints increase with larger screens
  • Parallax or zoom effects cause issues

Dangerous Patterns

These trigger vestibular responses:

  • Large-scale zoom animations
  • Parallax scrolling (especially multi-layer)
  • Full-screen rotations
  • Rapid direction changes
  • Continuous/looping background motion
  • Scroll-jacking

Diagnosis by Principle

Exaggeration

Issue: Over-dramatic motion Fix: Reduce scale of transforms. Max 10-20% size change. Avoid full-screen zooms.

Arcs

Issue: Curved paths cause tracking strain Fix: Use linear motion for functional UI. Save arcs for small, optional elements only.

Follow Through

Issue: Overshooting creates whiplash effect Fix: Remove bounce/overshoot from navigation. Use critically damped springs or ease-out.

Secondary Action

Issue: Multiple moving elements cause confusion Fix: Limit to one primary motion. Remove parallax layers.

Slow In and Slow Out

Issue: Acceleration patterns cause disorientation Fix: Use consistent, predictable easing. Avoid sudden speed changes.

Quick Fixes

  1. Respect prefers-reduced-motion - Non-negotiable
  2. Remove parallax effects - Common trigger
  3. Avoid zoom transitions - Use fades instead
  4. Keep motion small - Under 100px movement
  5. No scroll-jacking - Let scroll be scroll

Troubleshooting Checklist

  • Does animation respect prefers-reduced-motion?
  • Is any element moving more than 100px?
  • Are there any zoom effects?
  • Is parallax present? Remove it.
  • Are there continuous/looping animations?
  • Can users pause or disable motion?
  • Test on large display (motion amplified)
  • Test for 5+ minutes continuously

Safe Alternatives

Triggering Safe Alternative
Zoom transition Fade + slight scale (max 5%)
Parallax scroll Static or single-layer
Rotation Fade or slide
Bounce/spring Ease-out (no overshoot)
Full-page slide Crossfade

Read the full file on GitHub · 102 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 102 lines · 19 tokens per session scan A 99f8788e4882

Subscribe to this mod's changes

motion-sickness is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 19 tokens to every session and 671 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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