technical-constraints

technical-constraints is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 19 tokens per session (584 once invoked), scanned A, original, MIT.

A guide to designing animations within browser, device, framework, file-size, and screen-space limits.

In plain words
What is it for?
Use it to simplify shapes, choose CSS or JavaScript approaches, test slower devices, and prioritize essential movement.
Why use it?
It helps preserve the intended motion when a target platform cannot support the original implementation or has limited resources.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to simplify shapes, choose CSS or JavaScript approaches, test slower devices, and prioritize essential movement.

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Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/technical-constraints
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill technical-constraints
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for technical-constraints

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/technical-constraints/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/technical-constraints)
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for technical-constraints

Your own site · 80×15
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Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 584 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.00584
Opus 5 $0.00010 $0.00292
Sonnet 5 $0.00004 $0.00117
Haiku 4.5 $0.00002 $0.00058

Measured 9d ago against content hash 48f2756ba519, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

technical-constraints scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/12-by-problem-type/technical-constraints/SKILL.md · 86 lines

How it starts

The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Technical Constraints

Work within platform limitations while preserving animation intent.

Problem Indicators

  • Animation doesn't work on target browsers
  • Mobile devices can't handle animation
  • Framework limitations block implementation
  • File size constraints (Lottie, sprites)
  • Email/constrained environment needs

Diagnosis by Principle

Straight Ahead vs Pose-to-Pose

Issue: Runtime calculations too expensive Fix: Pre-calculate animations. Use CSS keyframes (pose-to-pose) over JS frame-by-frame (straight ahead).

Solid Drawing

Issue: Complex shapes cause rendering issues Fix: Simplify geometry. Use CSS shapes over SVG paths. Reduce polygon counts in 3D.

Timing

Issue: Consistent timing across devices Fix: Use relative units. Test on slowest target device. Consider requestAnimationFrame for JS.

Secondary Action

Issue: Budget only allows essential animation Fix: Prioritize primary actions. Cut secondary animations first when constrained.

Staging

Issue: Limited screen real estate Fix: Animate in place. Use transforms that don't affect layout. Consider reduce-motion as default on constrained platforms.

Quick Fixes

  1. Use CSS over JavaScript - Better browser optimization
  2. Progressive enhancement - Core function works without animation
  3. Feature detection - Check capability before animating
  4. Fallback states - Static alternative for unsupported browsers
  5. Lazy load animation libraries - Don't block initial render

Troubleshooting Checklist

  • List target browsers/devices
  • Check caniuse.com for feature support
  • Test on oldest supported browser
  • Measure animation impact on bundle size
  • Verify fallback experience is acceptable
  • Test with animation disabled
  • Check framework animation capabilities
  • Consider server-rendered alternatives (GIF, video)

Code Pattern

// Feature detection
const supportsAnimation =
  'animate' in Element.prototype &&
  CSS.supports('transform', 'translateZ(0)');

if (supportsAnimation) {
  element.animate(keyframes, options);
} else {
  element.classList.add('final-state');
}

// Progressive enhancement
@supports (animation: name) {
  .element {
    animation: fadeIn 200ms ease-out;
  }
}

Read the full file on GitHub · 86 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 86 lines · 19 tokens per session scan A 48f2756ba519

Subscribe to this mod's changes

technical-constraints is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 19 tokens to every session and 584 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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