lens-review

lens-review is a skill for Claude Code from EthanM2025/game-design-lenses. It costs 264 tokens per session (2,636 once invoked), scanned A, original, MIT.

A review method for design documents that examines them through selected game-design viewpoints, or lenses. It applies to documents such as game design documents, vision statements, decision records, mechanic specifications, and prototypes.

In plain words
What is it for?
Use it to review a game concept, mechanic, prototype, or other design document and receive several possible directions with their trade-offs.
Why use it?
It helps reveal different implications and unanswered questions without pretending there is one correct design. It also makes trade-offs visible before you choose a direction.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code; mentions Codex.

Part of the game-design-lenses plugin — 1 skill shipped together

Good fit Use it to review a game concept, mechanic, prototype, or other design document and receive several possible directions with their trade-offs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ethanm2025/game-design-lenses/lens-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add EthanM2025/game-design-lenses --skill lens-review
Clone the repo
git clone --depth 1 https://github.com/EthanM2025/game-design-lenses

Made for: Claude Code.

Or install game-design-lenses, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for lens-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/ethanm2025/game-design-lenses/lens-review/github.svg)](https://agentmods.dev/skills/ethanm2025/game-design-lenses/lens-review)
Your own site
<a href="https://agentmods.dev/skills/ethanm2025/game-design-lenses/lens-review"><img src="https://agentmods.dev/badge/skills/ethanm2025/game-design-lenses/lens-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for lens-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/ethanm2025/game-design-lenses/lens-review"><img src="https://agentmods.dev/badge/skills/ethanm2025/game-design-lenses/lens-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 264 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,636 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00264 $0.02636
Opus 5 $0.00132 $0.01318
Sonnet 5 $0.00053 $0.00527
Haiku 4.5 $0.00026 $0.00264

Measured 12d ago against content hash fee1fe881e05, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

lens-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/lens-review/SKILL.md · 200 lines

How it starts

The opening of the file, as written. The whole thing — 200 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Lens Review Skill

Apply 100 classic game design lenses to a design artifact for multi-angle review.

What makes this skill different: it does NOT give you "the right answer". It surfaces perspectives + multiple directions + trade-offs, leaving the decision to you. Tone is hedged, not preaching.


Language detection

Always match the user's language in the response:

  1. If the artifact content is mostly Chinese → read lib/100-lenses.zh.md, respond in Chinese.
  2. If the artifact content is mostly English → read lib/100-lenses.en.md, respond in English.
  3. If the user's invocation message is in a different language than the artifact, prefer the invocation language for the response (user is the audience).
  4. If unclear, default to English.

The lens library files are equivalent in content; pick the one matching the response language so the lens names / questions match the rest of the output.


Data source

Lens library (single source of truth, shared across Claude Code and Codex):

100 lenses each, 5 static fields per lens: Category / How to use / Key questions / Elaboration / When to use. This skill consumes the library; it does not modify it.

Users can extend the library with their own lenses (custom project-specific lenses) by appending entries in the same format.


Invocation modes

Form Behavior
/lens-review <artifact> Read artifact + auto-pick 3-5 most relevant lenses + full pass
/lens-review <artifact> #N Apply a single specific lens (for deep dive on one angle)
/lens-review <artifact> #N,M,K Apply multiple specified lenses
/lens-review <artifact> --category <cat> Restrict to a category (Designer/Player/Experience/Process/Game)
/lens-review <artifact> --count 5 Explicit count (default 3-5, can go 3-8)

Read the full file on GitHub · 200 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 200 lines · 264 tokens per session scan A fee1fe881e05

Subscribe to this mod's changes

lens-review is a skill published in the GitHub repository EthanM2025/game-design-lenses (5 stars, last pushed 3mo ago), licensed MIT. It adds 264 tokens to every session and 2,636 once invoked, about $0.0013 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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